Idea on how to REALLY fix the spgs?
Дата: 10.04.2021 05:29:35
Draschel: Proper fixable solutions for SPGs not even on the
list.Either: 1)Make them tanks destroyers, and appropriately
buff their HP, view range, aim-time, accuracy, DPM. Give them
normal HE rounds, and HEAT as premium2)Limitation of 1 per side,
nerf their penetration by 80% to remove the unfair and common roof
/ deck pens. Decrease splash damage but place in minimum damage
effects Decreasing splash damage, but allowing for minimum
damage effect, are very important. SPGs should not be like T92 or
S51 in respective tier, miss the target by 7m and still splash
for 400 damage. Likewise, the polar opposite is needed too. A poor
SPG like Bat Chat 158 should not be directly hitting Maus or Type
5, and dealing 0 damage critical with that hit.
Fairness operates both ways. Decrease the damage dealt by non
penetrating splashes, however remove those obnoxious 0 damage
direct hits that not only infuriate artillery but also massively
buff armored tanks. This is a huge problem, because artillery
understands this by experience, don't want to waste shots, and
instead focus on light and medium tanks, that they can actually
damage reasonably, rather than assisting the team more and focusing
on things like Maus and E100
Idea on how to REALLY fix the spgs?