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Warp103 lets play ♦ Ferdinand ♦ tree showcase road to JPe100

Дата: 25.03.2021 05:30:31
View PostRelativity01, on Mar 24 2021 - 02:12, said: The other issue is that heavily-armored tanks are always benefited by the HE nerf, while the weakly-armored ones are not. That's why all the hull-down tanks such as obj705A (and, really, mostly soviets) have much better win rates. That's also why HE is necessary to counter these tanks. I'd have both alpha and pen for HE to nerf so that the difference of dmg taken from all tanks reduces. The new HE that WG impose now is really a weird version of AP shell. If pen is important for HE, then why don't we just use AP/APCR anyway?

Draschel:  The issue to concetrate on, is that heavily armoured tanks WILL NOW suffer guaranteed damage when damage is required against them.  Take for example, LT432 or T92. They have small caliber rounds, and their HE will do absolutely nothing against something like Type 5. Which we agree, is heavy armour. But now, with this system, say example 10% these light tanks would be doing 18-30 damage against it. Is that broken, many would say definitely not.  But it serves many purposes,  A  you would deal guaranteed damage against an enemy with 3 HP, and B you cap reset. So yes, while HE nerf does buff heavy armour in that it would be taking less damage from large caliber HE non penetrating splashes, it also will be a buff for small caliber HE cannons that would normally be shrugged off and deal 0, absolutely 0.  

View Post_Tsavo_, on Mar 24 2021 - 02:14, said: I don't think guaranteed damage if you hit is NOT a good thing.   Sure it's minimal, but a shell that literally has a minimum damage dealt to target no matter what seems problematic and not good for the game   Edit: I didn't include the word not in my opinion, guaranteed damage is dumb

Draschel:  Is it problematic when your HE for example, is like Maus or IS7s 640 damage, and you equip it to use against 10 HP bobject? And fail and get 0 damage roll, completely getting screwed over? While when it isn't crucial, when not necessary, the same tanks use the same shell just used on a whim, deals 200 damage randomly instead of 0?  I think that is very problematic.  It doesn't make sense. The same points of contact yield these incredibly sporadic results.  It would be far better for the game with a measure of consistency, that this HE shell would to an estimable 63 damage, which crushes you users DPM, for sure but also allows for HE to be a proper tool. This prevents HE spam as well.

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