MM rigged, win is determined before battle starts
Дата: 15.03.2021 00:11:59

Draschel: It doesn't work one way and not the other. This is a
principle of what is fair, and what isn't. If there is an
unwillingness to bite into skill-based queues, which so far there
hasn't then the fairest is none at all. But anyway in
explaining it, giving bad players the opportunity to remain bad and
play others bad like them or worse, for an easy environment - is
bad. While having good players struggle with their every move or
else expect severe punishment.... and remain diligent and passive
for long stretches, until they make a near guaranteed exploit,
because the people alongside them are good like themselves - that
is pretty bad. Condemning. A bad player has every opportunity to
become good and knowledgeable, and in sort of the same manner a
good player can certainly make bad choices and seem like a bad
player. The best way to look at it, random queue
isn't to be taken as competitive. Which is a harsh oxymoron, I get
it.... because majority of a players battles are these, and the
results from these battles are certainly depicted in service record
and are used in judging whether or not one person plays at a
competitive state or not. I get it. But WG decision to make
skirmishes, advances (probably more competitive than random) as
weighted PR based, and I think that is fine due to the team nature.
So, if you want weighted PR battles, join an advance or skirmishes,
and for the most part wait in queue face off against others like
yourself (more often than not) but randoms should be just
that, random. I think it is the very particular, last stand reward
that is most gratifying when I play, for as a good player to be so
rewarded in a flat out loss, trying my best and reaping as much as
I can before being sent to the garage.
MM rigged, win is determined before battle starts