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MM rigged, win is determined before battle starts

Дата: 15.03.2021 00:11:59
View PostNeatoMan, on Mar 14 2021 - 21:25, said: IMO, there's nothing wrong with worse players expecting easier matches.  Lots of games have different levels of difficulty to keep players from getting bored. For example, lower tiers provide easier matches.  Leagues would also provide easier matches.   What is wrong is bad players expecting easier matches by making good players do all the work for them, or making matches harder on good players by handicapping them with worse players.  

Draschel:  It doesn't work one way and not the other. This is a principle of what is fair, and what isn't. If there is an unwillingness to bite into skill-based queues, which so far there hasn't then the fairest is none at all.  But anyway in explaining it, giving bad players the opportunity to remain bad and play others bad like them or worse, for an easy environment - is bad. While having good players struggle with their every move or else expect severe punishment.... and remain diligent and passive for long stretches, until they make a near guaranteed exploit, because the people alongside them are good like themselves - that is pretty bad. Condemning. A bad player has every opportunity to become good and knowledgeable, and in sort of the same manner a good player can certainly make bad choices and seem like a bad player.   The best way to look at it, random queue isn't to be taken as competitive. Which is a harsh oxymoron, I get it.... because majority of a players battles are these, and the results from these battles are certainly depicted in service record and are used in judging whether or not one person plays at a competitive state or not. I get it. But WG decision to make skirmishes, advances (probably more competitive than random) as weighted PR based, and I think that is fine due to the team nature. So, if you want weighted PR battles, join an advance or skirmishes, and for the most part wait in queue face off against others like yourself (more often than not)  but randoms should be just that, random. I think it is the very particular, last stand reward that is most gratifying when I play, for as a good player to be so rewarded in a flat out loss, trying my best and reaping as much as I can before being sent to the garage.  

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