Update 1.4 Patch Notes & Feedback Request
Дата: 06.02.2019 20:35:57
DomoSapien: Tankers,
Please leave your feedback for Update 1.4 Below.
Thank you in advance for taking the time out of your day to do so! <3 Patch Notes/Release Notes Reworked the following Personal Campaign Reward Vehicles: Chimera The gun dispersion on the move is reduced by 17% The gun dispersion on turret traverse is reduced by 17% The gun dispersion has been changed from 0.38 m to 0.36 m. Target aiming time reduced from 2.7 s to 2.5 s The view range is increased from 360 to 380 meters. The speed of the AP Mk. 1 shell flight increased by 30% The speed of the APDS Mk. 1 shell flight increased by 20% Explosive penetration of the AP Mk shell. 1 has been changed from 202 mm. up to 218 mm. Object 279 (e) The gun dispersion has been changed from 0.38 m to 0.36 m. The gun dispersion on turret traverse is reduced by 25% Target aiming time changed from 2.5 s to 2.3 s The armor of the hull bottom is increased. In Update 1.4, the changes will affect 35 missions for the Chimera operation. The changes affected the missions that caused the most difficulties for players. Changed Missions No. New main part New additional part Union 2 Destroy 2 (was 1) vehicles in the first 4 (was 1.5) minutes of the battle. Cause 2,000 of damage to enemy vehicles. (New condition) 3 Become a Top 3 player by experience in your team. Cause 3,000 of damage to enemy vehicles. (Remove one old condition) 5 Cause damage with 12 shots - 6 Destroy 3 enemy vehicles in the first 4 minutes of a battle - 8 Deactivate 5 internal modules or crew members - 10 - Cause 2,000 damage 11 Spot 4 enemy vehicles while remaining unspotted - 12 Stun for 180 seconds in total - 13 Destroy 6 vehicles of 2 different types - 14 Destroy 2 vehicles without losing durability - 15 Cause, receive, and block a total of 10,000 HP of damage. Cause 20% of the damage of your team Bloc 1 Cause 5000 HP of damage - 4 Enable your allies to destroy 3 enemy vehicles spotted by you. - 5 Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming. Destroy enemy vehicles / capture or defend the base. Not be destroyed after a battle. 6 Inflict 10 rounds of damage to a vehicle. Detect 2 vehicles - 9 Enable your allies to cause 2500 HP of damage to vehicles spotted by you. Cause 2,000 damage - 10 - Destroy 3 vehicles 13 Destroy 6 vehicles of 2 different types - 14 Cause 3,000 of damage to enemy heavy and/or medium tanks (medium tanks added) in total. Destroy 3 (was 4) enemy vehicles. 15 Cause 3,500 of damage to enemy heavy tanks and/or tank destroyers (tank destroyers added). Inflict damage to 6 (was 7) different enemy vehicles. Destroy all enemy vehicles/capture or defend the base. Alliance 1 Cause 25 % of the total damage of your team. Destroy all enemy vehicles or capture the base. - 4 Cause 2000 HP of damage, while remaining unspotted at the moment when the damage is caused. - 9 Enable your allies to cause 4000 HP of damage to vehicles spotted by you. - 10 Enable your allies to cause damage to 4 enemy vehicles by spotting them or destroying their tracks. - 12 Destroy a total of 3 enemy heavy and/or medium (add medium tanks) tanks. Cause 4000 HP of damage to enemy vehicles. 13 Destroy 3 enemy vehicles from a distance of no more than 100 meters. - 15 Cause 6,500 HP of damage - Coalition 5 Enable your allies to cause a total of 1500 HP of damage to enemy vehicles by spotting them or destroying their tracks. Destroy 1 enemy SPG. Destroy all enemy vehicles / capture or defend the base. Survive the battle. 6 Cause damage to 7 vehicles of your tier or higher - 9 Cause 2000 HP of damage from a distance of 300 m or more. Destroy 2 vehicles 11 Enable your allies to cause 2500 HP of damage to vehicles spotted by you. Cause 2000 HP of damage to enemy vehicles. Destroy all enemy vehicles / capture or defend the base. Survive the battle. 12 Cause damage with 12 shots - 13 Do not change Cause 2,000 HP of damage Do not change - 14 Destroy 6 vehicles - 15 Damage caused (including damage caused with your assistance) must total 8000 HP. Enable your allies to cause damage to 3 enemy vehicles by spotting them or destroying their tracks.
Maps: For Tiers IV–X, the Ghost Town map has been added. The size of the map is 1000х1000. The Encounter and Assault modes are available. Made terrain-related changes on difficult-to-access (not intended for playing) areas on the following maps. Fixed some issues on the following maps: Karelia Live Oaks Lakeville Cliff Murovanka El Halluf Airfield Steppes Minsk Empire's Border Klondike Nebelburg Abbey Disabled the Assault battle type for the Empire's Border map. Customization Added Tactical Numbers, a new type of Exterior elements. Their features: Three-digit numbers Various fonts Editability Slots for inscriptions are used.
A new style has been added for each nation in the Preset Styles tab. Added functionality of moving the Decals across pre-set slots on Premium Tier VIII vehicles. Wheeled Light Tanks Branch Update 1.4 introduces the addition of five wheeled light tanks of Tiers VI–X to the French nation. Tier VI: Panhard 178B Tier VII: Hotchkiss EBR Tier VIII: AML Lynx 6x6 Tier IX: Panhard EBR 90 Tier X: Panhard EBR 105. Wheeled vehicles will add new mechanics: Lock-on feature (from Tier VI): allows to lock on the target at some distance from the crosshair. Movement modes (from Tier VIII): one of two options for chassis—Cruise or Rapid. Multi-threading The game provides the full multi-core support. In particular, the technology of multi-threaded rendering of a 3D scene. The load on the CPU and video card will be distributed more efficiently. At the same time, the system requirements will remain the same. On the contrary, many configurations will demonstrate increased performance. Multi-threading works on all modern processors. The increase in FPS depends on the system. The more powerful and balanced the system, the smoother will the game work. Other changes Store and depot: In the Depot, added a new section for unique styles that are not compatible with the player’s vehicles in the Garage. Particularly, it will contain the styles received from the large Holiday Ops boxes, if the appropriate vehicles are not available in the player’s Garage. Added counters on the bundle tile that include several items: now players will be able to see how many Aid Kits (for example) a bundle contains. Voice-overs: Updated Voice Messages in Battle for the Commanders in the Japanese vehicles (both male and female, when the Commander option is selected).
Please leave your feedback for Update 1.4 Below.
Thank you in advance for taking the time out of your day to do so! <3 Patch Notes/Release Notes Reworked the following Personal Campaign Reward Vehicles: Chimera The gun dispersion on the move is reduced by 17% The gun dispersion on turret traverse is reduced by 17% The gun dispersion has been changed from 0.38 m to 0.36 m. Target aiming time reduced from 2.7 s to 2.5 s The view range is increased from 360 to 380 meters. The speed of the AP Mk. 1 shell flight increased by 30% The speed of the APDS Mk. 1 shell flight increased by 20% Explosive penetration of the AP Mk shell. 1 has been changed from 202 mm. up to 218 mm. Object 279 (e) The gun dispersion has been changed from 0.38 m to 0.36 m. The gun dispersion on turret traverse is reduced by 25% Target aiming time changed from 2.5 s to 2.3 s The armor of the hull bottom is increased. In Update 1.4, the changes will affect 35 missions for the Chimera operation. The changes affected the missions that caused the most difficulties for players. Changed Missions No. New main part New additional part Union 2 Destroy 2 (was 1) vehicles in the first 4 (was 1.5) minutes of the battle. Cause 2,000 of damage to enemy vehicles. (New condition) 3 Become a Top 3 player by experience in your team. Cause 3,000 of damage to enemy vehicles. (Remove one old condition) 5 Cause damage with 12 shots - 6 Destroy 3 enemy vehicles in the first 4 minutes of a battle - 8 Deactivate 5 internal modules or crew members - 10 - Cause 2,000 damage 11 Spot 4 enemy vehicles while remaining unspotted - 12 Stun for 180 seconds in total - 13 Destroy 6 vehicles of 2 different types - 14 Destroy 2 vehicles without losing durability - 15 Cause, receive, and block a total of 10,000 HP of damage. Cause 20% of the damage of your team Bloc 1 Cause 5000 HP of damage - 4 Enable your allies to destroy 3 enemy vehicles spotted by you. - 5 Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming. Destroy enemy vehicles / capture or defend the base. Not be destroyed after a battle. 6 Inflict 10 rounds of damage to a vehicle. Detect 2 vehicles - 9 Enable your allies to cause 2500 HP of damage to vehicles spotted by you. Cause 2,000 damage - 10 - Destroy 3 vehicles 13 Destroy 6 vehicles of 2 different types - 14 Cause 3,000 of damage to enemy heavy and/or medium tanks (medium tanks added) in total. Destroy 3 (was 4) enemy vehicles. 15 Cause 3,500 of damage to enemy heavy tanks and/or tank destroyers (tank destroyers added). Inflict damage to 6 (was 7) different enemy vehicles. Destroy all enemy vehicles/capture or defend the base. Alliance 1 Cause 25 % of the total damage of your team. Destroy all enemy vehicles or capture the base. - 4 Cause 2000 HP of damage, while remaining unspotted at the moment when the damage is caused. - 9 Enable your allies to cause 4000 HP of damage to vehicles spotted by you. - 10 Enable your allies to cause damage to 4 enemy vehicles by spotting them or destroying their tracks. - 12 Destroy a total of 3 enemy heavy and/or medium (add medium tanks) tanks. Cause 4000 HP of damage to enemy vehicles. 13 Destroy 3 enemy vehicles from a distance of no more than 100 meters. - 15 Cause 6,500 HP of damage - Coalition 5 Enable your allies to cause a total of 1500 HP of damage to enemy vehicles by spotting them or destroying their tracks. Destroy 1 enemy SPG. Destroy all enemy vehicles / capture or defend the base. Survive the battle. 6 Cause damage to 7 vehicles of your tier or higher - 9 Cause 2000 HP of damage from a distance of 300 m or more. Destroy 2 vehicles 11 Enable your allies to cause 2500 HP of damage to vehicles spotted by you. Cause 2000 HP of damage to enemy vehicles. Destroy all enemy vehicles / capture or defend the base. Survive the battle. 12 Cause damage with 12 shots - 13 Do not change Cause 2,000 HP of damage Do not change - 14 Destroy 6 vehicles - 15 Damage caused (including damage caused with your assistance) must total 8000 HP. Enable your allies to cause damage to 3 enemy vehicles by spotting them or destroying their tracks.
Maps: For Tiers IV–X, the Ghost Town map has been added. The size of the map is 1000х1000. The Encounter and Assault modes are available. Made terrain-related changes on difficult-to-access (not intended for playing) areas on the following maps. Fixed some issues on the following maps: Karelia Live Oaks Lakeville Cliff Murovanka El Halluf Airfield Steppes Minsk Empire's Border Klondike Nebelburg Abbey Disabled the Assault battle type for the Empire's Border map. Customization Added Tactical Numbers, a new type of Exterior elements. Their features: Three-digit numbers Various fonts Editability Slots for inscriptions are used.
A new style has been added for each nation in the Preset Styles tab. Added functionality of moving the Decals across pre-set slots on Premium Tier VIII vehicles. Wheeled Light Tanks Branch Update 1.4 introduces the addition of five wheeled light tanks of Tiers VI–X to the French nation. Tier VI: Panhard 178B Tier VII: Hotchkiss EBR Tier VIII: AML Lynx 6x6 Tier IX: Panhard EBR 90 Tier X: Panhard EBR 105. Wheeled vehicles will add new mechanics: Lock-on feature (from Tier VI): allows to lock on the target at some distance from the crosshair. Movement modes (from Tier VIII): one of two options for chassis—Cruise or Rapid. Multi-threading The game provides the full multi-core support. In particular, the technology of multi-threaded rendering of a 3D scene. The load on the CPU and video card will be distributed more efficiently. At the same time, the system requirements will remain the same. On the contrary, many configurations will demonstrate increased performance. Multi-threading works on all modern processors. The increase in FPS depends on the system. The more powerful and balanced the system, the smoother will the game work. Other changes Store and depot: In the Depot, added a new section for unique styles that are not compatible with the player’s vehicles in the Garage. Particularly, it will contain the styles received from the large Holiday Ops boxes, if the appropriate vehicles are not available in the player’s Garage. Added counters on the bundle tile that include several items: now players will be able to see how many Aid Kits (for example) a bundle contains. Voice-overs: Updated Voice Messages in Battle for the Commanders in the Japanese vehicles (both male and female, when the Commander option is selected).
Update 1.4 Patch Notes & Feedback Request














