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[ST] Premium Ammo Rebalance

Дата: 20.12.2018 19:34:37
DomoSapien:
  Today we’re starting work on one of the hottest and the most discussed issues among those mentioned at WG Fest 2018: the overall 25–30% drop in damage for special rounds. We want to make the shell choice more thoughtful in every battle situation, and lower the damage dealt by special rounds(especially against well-armored targets).   It's worth noting that this is the very first testing iteration, aimed at general evaluation of our hypothesis described above.We'll start with a simple adjustment to Special Shell damage, without any adjustments to their cost.   We’ll conduct the Supertest with a limited selection of vehicles (a bit more than 30) to check: the viability of the idea and the impact of its implementation on the game; the effect lowering the special shells’ damage has on the total damage dealt; the overall combat efficiency of the vehicles involved in testing.
  Keep in mind, this decision isn't set in stone and will undergo additional changes and evaluations after the first wave of testing. Moving forward: we may change the amount of damage we slash off the special rounds, fine-tune the stats of individual vehicles, or enlarge the pool of tanks in the Supertest to gather even more data.   We will be keeping a close eye on Supertest feedback and Community feedback for all of these tests.   As for the testing pool, a variety of very different vehicles was selected—More variation in vehicle type will provide the most efficient data on the impact of this rebalance on battle stats. Vehicles with APCR as their basic rounds, will be receiving AP rounds with the same shell velocity in exchange.    Conversely, vehicles with Special AP Rounds will receive APCR rounds in exchange. We’ll track the distribution of damage done per shell type, the changes in vehicles’ battle stats with regard to their class and role, as well as other parameters to ensure the changes will be a move in the right direction.   A few questions we hope to have answered after this test: How much will the special rounds’ damage (especially against well-armored targets) be reduced? This is one of the key areas the players on heavily armored vehicles asked us to address. How will the damage be re-distributed between the two other shell types? Our aim is to reduce the special rounds damage (against well-armored targets in particular). Thus the overall damage of other shell types could grow; we want to check whether it’s true during the test. We’ll monitor these parameters and modify them if needed. How will the share of HE shell damage change? Currently the total share of HE damage is small, and we don’t intend to change it. Overall, the combined special HE shell damage is mostly dealt by the Type 4 Heavy and the Type 5 Heavy tanks (we adjusted some stats of both of these for the test). The special round for the Type 5 Heavy will be substituted with a HESH with an alpha of 750 points and a penetration of 193 mm. During the tests, we’ll thoroughly monitor the changes in HE shells usage after the special rounds rebalance. How will the rebalance affect the battle performance of individual vehicles? We know that currently, certain tanks are played with a greater-than-average special to non-special rounds ratio, to increase their efficiency. So we want to assess how these vehicles’ performance changes.   Your feedback will be vital to ensuring that this ammunition rework is executed with the needs of our playerbase in mind.   On a personal note, I would also like to point out that you shouldn't let past experiences, stats, etc. discourage you from leaving feedback. We want information from all kinds of players, to make sure the transition is as comfortable as possible for as much of our audience as we can. 

You might have noticed all the Panhard EBR's running around on the live server lately. These are being tested in a live environment to make sure we get as much information and feedback on their performace as possible. With this in mind, I encourage you to leave your feedback about the ammo rework below; we're going to be conducting lots of testing so now is the time to have your opinion heard by our dev team.   FIRST ROUND OF VEHICLES: NEW VALUES   Vehicle Gun Shell Old damage New damage _S-3 _122mm_BL-9 _122mm_UBR-471P 390 290 T-44 _100mm_LB-1 _100mm_UBR-412P 250 190 IS-7 _130mm_S-70 _130mm_UBR-482P 490 360 KV-5 _107mm_ZiS-6M _107mm_UBR-420P 300 225 KV2 _152mm_M-10 _152mm_MPB_1915 700 500 Object268 _152mm_M64 _152mm_UBK551M 750 530 IS_4 _122mm_M62-T2 _122mm_BM11 440 320 T_100LT _100mm_T_100 _100mm_3VBB 300 225 Object_430_U _122mm_M62_T2 _122mm_BK_9U 440 320 Tiger_II _105mm_KwK46_L68 _105mm_Pzgr.40 320 240 Ferdinand _128mm_PaK44_L55 _128mm_PzGr40 490 360 Maus _128mm_KwK44_L55 _128mm_PzGr40 490 360 JagdTiger _128mm_PaK44_2_L61 _128mm_PzGr43 560 410 E-100 _150mm_KwK44_L38 _150mmGr_39H3A_G 750 530 Panther_II _88mm_KwK_L100 _88mm_Pzgr.40L 240 180 JagdPz_E100 _170mm_PaK_K72 _170mm_PaK_K72_PzGr45 1050 735 Leopard1 _105mm_BK_L7A3_L51 _105mm_HEAT-T_T384E4 390 290 Pershing _90mm_Gun_T15E2M2 _90mm_HVAP_M304 240 180 T57 _120mm_Gun_T179 _120mm_HEAT-T_M469 400 300 T110E4 _155mm_AT_Gun_T7E2 _155mm_AP_M112E1 750 530 T110E3 _155mm_AT_Gun_T7E2 _155mm_AP_M112E1 750 530 T69 _90mm_Gun_T178 _90mm_HEAT_M348 240 180 T49 _152mm_Gun_Launcher_M81 _152mm_HEAT_XM409 700 500 M48A5 _105mm_Gun_M68 _105mm_HEAT-T_T384E4 390 290 AMX_13_90 _90mm_F3M _90mm_FrtPrf1944 240 180 Bat_Chatillon25t _105mm_CN_105_57 _105mm_HEAT_OCC_F1 390 290 AMX_AC_Mle1948 _120mm_SA_46_AC _120mm_FrtPrf1945 400 300 Tortoise _120mm_AT_Gun_L1A1 _120mm_APDS_L1A1 400 300 Super_Conqueror _120mm_Gun_L1A1 _120mm_APDS_L1A1 400 300 FV217 _123mm_OQF_Mk_1 _123mm_APDS_Mk_2 480 350 TVP 50/51 _100mm_AK1 _100mm_Prupalny_vz_50 320 240 Progetto_M40_mod_65 Cannone_da_105_51_M68 _105mm_c_g_105_51_HEAT_M456 360 270 WZ111_1G_FT _130mm_59_130JG_FT _130mm_Po_130G 560 410 TYPE 5 Heavy _150mm_45_41st_Year_Type _150mm_Common_Type_0_HE_Kai 1400 750  

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