Survey: What's your ideal tournament?
Дата: 22.06.2018 20:47:05
Exo_W_G_OMEGALUL______hi, on Jun 19 2018 - 12:12, said: We're just having fun, and were low on gold. We won fair and
square, no reason to be upset. ________________ To
answer the question of the thread, larger teams 5 being a sweet
spot and staying above tier 5. Encounter is good on some
maps.
MrSlow, on Jun 19 2018 - 23:05, said: I feel like having too many players per team is slightly hard to manage, especially if it is long periods of time such as the week long tournaments. keeping it to 1-4 players per team makes it simple, and better game play overall. The optimal tournament in my opinion would be a 3v3 attack/defense in a round robin bracket of about 5 teams (tier 10). Every team does both an attack and a defense against every other team in the bracket. 3 points for winning both against a team and 1 point for winning 1. The top 2 teams from each round robin bracket then go on for a "super bracket". This would be composed of all of the 1st and 2nd place team from the round robin, in a single elimination. Best out of 3 in the "super bracket"
zombieyeti, on Jun 21 2018 - 07:25, said: I like the idea that you're using a survey to get community input, but my overall 'feeling' is expressed best with this ^. Of course you gotta start somewhere. +1 Super Happy Tourneys are Coming Back! I didn't realize how much I took tournaments for granted until they went away. And then subsequently disappeared from That Site That Shall Not be Named. A direct response to the question: - 1v1 up to 6v6, excepting 2v2. It seemed to me that a ratio of 1:x with x being the number of combinations you'd make available to be about right for each 'v'. - I generally prefer Standard mode. - A lot of complexity in the rules makes the tournaments more 'interesting' but if tournament management is a headache, I'd rather see more elementary tournaments than fewer complex tournaments. - I enjoyed unforced asymmetry in the team competition (e.g. 24 Tier points available, up to 4 players available, no higher than T7, no lower than T3) where there is no 'right answer' to the team composition (i.e. 3xT7? 4xT6? 2xT7 + 2xT5?, T7 + 2xT6 + T5?) resulting in some very unusual combinations of tanks. - I would enjoy (if it's practical) seeing something like many low tier tanks vs. a few high tier tanks, perhaps with teams forced to switch between formats each round.
DomoSapien: Ex-WGLNA players are just as welcome to play in tournaments as
everyone else. I would certainly be open to the idea of coming up
with a tournament where we select team captains and then assign
them teammates, as I think this would be a great learning
opportunity for the community.
Two things have vastly helped me improve my gameplay: Playing with really good players, and playing competitively.
Two things have vastly helped me improve my gameplay: Playing with really good players, and playing competitively.
MrSlow, on Jun 19 2018 - 23:05, said: I feel like having too many players per team is slightly hard to manage, especially if it is long periods of time such as the week long tournaments. keeping it to 1-4 players per team makes it simple, and better game play overall. The optimal tournament in my opinion would be a 3v3 attack/defense in a round robin bracket of about 5 teams (tier 10). Every team does both an attack and a defense against every other team in the bracket. 3 points for winning both against a team and 1 point for winning 1. The top 2 teams from each round robin bracket then go on for a "super bracket". This would be composed of all of the 1st and 2nd place team from the round robin, in a single elimination. Best out of 3 in the "super bracket"
DomoSapien: I'm sure you guys noticed we set up these tournaments rather
quickly. Moving forward we do plan to start fleshing out a more
regular tournament schedule, expanding the size of the tournaments,
as well as trying out different formats.
The reason these are attack/defense is that we don't have to worry about tiebreakers with this format. If the tournaments get very large, round robin format is definitely useful.
The reason these are attack/defense is that we don't have to worry about tiebreakers with this format. If the tournaments get very large, round robin format is definitely useful.
zombieyeti, on Jun 21 2018 - 07:25, said: I like the idea that you're using a survey to get community input, but my overall 'feeling' is expressed best with this ^. Of course you gotta start somewhere. +1 Super Happy Tourneys are Coming Back! I didn't realize how much I took tournaments for granted until they went away. And then subsequently disappeared from That Site That Shall Not be Named. A direct response to the question: - 1v1 up to 6v6, excepting 2v2. It seemed to me that a ratio of 1:x with x being the number of combinations you'd make available to be about right for each 'v'. - I generally prefer Standard mode. - A lot of complexity in the rules makes the tournaments more 'interesting' but if tournament management is a headache, I'd rather see more elementary tournaments than fewer complex tournaments. - I enjoyed unforced asymmetry in the team competition (e.g. 24 Tier points available, up to 4 players available, no higher than T7, no lower than T3) where there is no 'right answer' to the team composition (i.e. 3xT7? 4xT6? 2xT7 + 2xT5?, T7 + 2xT6 + T5?) resulting in some very unusual combinations of tanks. - I would enjoy (if it's practical) seeing something like many low tier tanks vs. a few high tier tanks, perhaps with teams forced to switch between formats each round.
DomoSapien: We will be toying around with the tier points and cap times in
future tournaments to mix things up a bit as well.
Quite a bit of feedback and responses to the survey, thanks everyone! We've got a loooot of reading to do.
Quite a bit of feedback and responses to the survey, thanks everyone! We've got a loooot of reading to do.
Survey: What's your ideal tournament?