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Map Mondays: Steppes

Дата: 08.05.2018 23:29:47
View Postxtc4, on May 08 2018 - 09:29, said: The east still seems to be the key to the map. As before, a team that wins the east can most easily dominate both bases and flex back and forth between them.  I almost never go west in any tank; my team's deployment has to require me to go west before I go there. (The canard that heavies go west and mediums go east is just foolishness and always has been.)   More than any other map, I see players texting that they are going west because "someone has to protect that flank." I want to gnash my teeth when I see that. Your flank is wherever you are. A team can pretty easily lemming train east and protect the base from the hull-down positions around A7 or G0.   In the old days, I might have rushed out to the spotting position at E7 in a light tank. But nowadays, that move seems almost suicidal and rarely bears fruit.   If you spawn north and have a hard turret, that side-hill position at B9-C9 still seems pretty dominant.

DomoSapien: If I'm playing a heavy with really strong frontal armor (say, top tier in my mutant, IS-3, or Defender) and I can bait shots on my pike against the front corner rock on the South side of the West, I like to go there and see how long I can confuse the enemy team into thinking there are more tanks there with me. Often you can stall the flank long enough to give your overwhelming East push the momentum it needs. 

I would agree that it seems like you can make the most difference by committing the bulk of your push to that riverbed area, hugging the side where the flag would be on an encounter battle and trading hull-down shots. On the other hand I've had a few games now where we successfully push past that area, only to get bottlenecked by enemy crossfire in the Northeast corner. I had a Tiger (P) push out to the little rock formation at A8 and punish the hell out of me every time I turned my turret away from him. 
 

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