Map Mondays: Steppes
Дата: 08.05.2018 23:29:47
xtc4, on May 08 2018 - 09:29, said: The east still seems to be the key to the map. As before, a team
that wins the east can most easily dominate both bases and flex
back and forth between them. I almost never go west in any
tank; my team's deployment has to require me to go west before I go
there. (The canard that heavies go west and mediums go east is just
foolishness and always has been.) More than any other
map, I see players texting that they are going west because
"someone has to protect that flank." I want to gnash my teeth
when I see that. Your flank is wherever you are. A team can pretty
easily lemming train east and protect the base from the hull-down
positions around A7 or G0. In the old days, I might have
rushed out to the spotting position at E7 in a light tank. But
nowadays, that move seems almost suicidal and rarely bears fruit.
If you spawn north and have a hard turret, that side-hill
position at B9-C9 still seems pretty dominant.
DomoSapien: If I'm playing a heavy with really strong frontal armor (say, top
tier in my mutant, IS-3, or Defender) and I can bait shots on my
pike against the front corner rock on the South side of the West, I
like to go there and see how long I can confuse the enemy team into
thinking there are more tanks there with me. Often you can stall
the flank long enough to give your overwhelming East push the
momentum it needs.
I would agree that it seems like you can make the most difference by committing the bulk of your push to that riverbed area, hugging the side where the flag would be on an encounter battle and trading hull-down shots. On the other hand I've had a few games now where we successfully push past that area, only to get bottlenecked by enemy crossfire in the Northeast corner. I had a Tiger (P) push out to the little rock formation at A8 and punish the hell out of me every time I turned my turret away from him.
I would agree that it seems like you can make the most difference by committing the bulk of your push to that riverbed area, hugging the side where the flag would be on an encounter battle and trading hull-down shots. On the other hand I've had a few games now where we successfully push past that area, only to get bottlenecked by enemy crossfire in the Northeast corner. I had a Tiger (P) push out to the little rock formation at A8 and punish the hell out of me every time I turned my turret away from him.
Map Mondays: Steppes