Map Mondays: Province
Дата: 02.05.2018 02:02:57
CynicalDutchie, on May 01 2018 - 14:42, said: Port is an easy fix, just turn it into a full city map
without the idiotic railroad middle part. Those railroads ruined
the entire map really. The north and south part allowed for some
nice flanking and maneuvering but in classic WG style it they
forced people into funnels. Maps, and this game in general,
would be a lot better if Minsk stopped catering to the absolute
brain dead.DomoSapien: Something to keep in mind is that your opinion of good and
bad might not be the same as that of others. It's impossible to
please everyone, which is why we do our best to please as many as
we can. Doesn't always pan out in practice, but that to quote a
famous cartoon scientist "Sometimes science is more of an art than
a science".
My experiences with Port were typically negative. Spawning in the south, felt like I would always clump underneath the overpass in the North and inevitably get clipped-down by a T57 lurking behind a destructible brick wall. I just avoided the tracks in general, or rushed up/down across them. I'm cautiously optimistic about the changes to Port, although I have no idea what they may be.
My experiences with Port were typically negative. Spawning in the south, felt like I would always clump underneath the overpass in the North and inevitably get clipped-down by a T57 lurking behind a destructible brick wall. I just avoided the tracks in general, or rushed up/down across them. I'm cautiously optimistic about the changes to Port, although I have no idea what they may be.
Map Mondays: Province














