End of Game RNG/Mechanics
Дата: 01.09.2021 22:34:53
umkhulu, on Sep 01 2021 - 16:04, said:
OK, let's
narrow things down a bit and look at just two groupings - yellow
being your average player and green somewhat above average. I've
also taken out Lights since many of them are speciality vehicles
favoured by the skilled. Yellow players are generally pretty
experienced and most will know the ins and outs of the game. They
would be pretty upset if you classed them as poor players.
The stats show that both groups are pretty much the same when it
comes to hitting the target, but I find it hard to believe that the
disparity in pen ratios is due to skill difference alone,
especially when it comes to TDs where distance renders weak spots
irrelavent unless of course you are lucky or RNG is on your side.
One other thing about weakspots .... the 'green dot' allows
even players like me to aim at weak spots, but actually hitting
them is dependent on RNG!.... DeviouslyCursed: Good players know also to shoot the tanks they can pen. You
know how many times I've seem a group of red to yellow players just
sit and ping shots off a T95 while there are other tanks they
should be shooting instead? Kill it's support, then flank and kill
the super armored beast. Not the baddies though. Ping, ping, ping,
ping. I will also add that positioning it key. Better
strategic position (where to go on the map) will yield better
opportunities for shots that can pen. Better tactical position
(angling, hull down, etc) will allow a better player to take more
time to aim, or wait for the money shot, rather than just flinging
a 'Hail Mary' at the other tank and hiding again. If you
remove RNG, the really good players will be near 100% pen rate
unless they blind fire bushes.
End of Game RNG/Mechanics














