Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

End of Game RNG/Mechanics

Дата: 01.09.2021 22:34:53
View Postumkhulu, on Sep 01 2021 - 16:04, said:   Posted Image   OK, let's narrow things down a bit and look at just two groupings - yellow being your average player and green somewhat above average. I've also taken out Lights since many of them are speciality vehicles favoured by the skilled.   Yellow players are generally pretty experienced and most will know the ins and outs of the game. They would be pretty upset if you classed them as poor players.   The stats show that both groups are pretty much the same when it comes to hitting the target, but I find it hard to believe that the disparity in pen ratios is due to skill difference alone, especially when it comes to TDs where distance renders weak spots irrelavent unless of course you are lucky or RNG is on your side.   One other thing about weakspots .... the 'green dot' allows even players like me to aim at weak spots, but actually hitting them is dependent on RNG!.... :)    

DeviouslyCursed:  Good players know also to shoot the tanks they can pen. You know how many times I've seem a group of red to yellow players just sit and ping shots off a T95 while there are other tanks they should be shooting instead? Kill it's support, then flank and kill the super armored beast. Not the baddies though. Ping, ping, ping, ping. I will also add that positioning it key. Better strategic position (where to go on the map) will yield better opportunities for shots that can pen. Better tactical position (angling, hull down, etc) will allow a better player to take more time to aim, or wait for the money shot, rather than just flinging a 'Hail Mary' at the other tank and hiding again. If you remove RNG, the really good players will be near 100% pen rate unless they blind fire bushes. 

Реклама | Adv