Death_on_2_Treads, on Jul 28 2021 - 14:01, said: Lets face it, you have almost as many posts as games. That should
tell everyone something. This is your identity. You get some
notoriety from your position amongst the random fanboys. You
are the keeper of the sacred data. Never mind it has
been worked with a purpose, supported by hypothesis and assumption
with a outcome in mind, you are all they have to support their
otherwise weak arguments about how this flawed system is really
best for everyone. Just stop with all the BS. You and those
that support it are afraid that under a system that is fair, one
where you face like opponents and even teams, that it would
drop your currently artificially inflated stats and win rate
to those of a mere mortal. You could no longer boast about being
great (well, not you specifically, but others) . You support random
because it allows you an advantage that you wouldn't otherwise
have, and anyone with half a brain can figure that out. We don't
really need to discuss the "why and how" of this anymore
because its all been done, to look at your manipulated stats and
formulas as your try desperately to convince the many that a
bad gaming experience is OK because it benefits the few.
I don't buy it, and neither do many of the people on here. It isn't
because they are "bad at math or logic (and the game)".
DeviouslyCursed:
Death_on_2_Treads, on Jul 28 2021 - 15:53, said: Yeah, its not jealously, although I commend you on doing what
you always do, misdirection. Its about fairness and equality. You
like a world where some people get an advantage, and that
advantage leads to better win chance and better stats. It a world
where battles started out roughly even, those wins and stats would
decrease. it is therefore a fact, not jealously, that under the
current system those stats are artificially inflated by the
unfairness of the system. I would be on the losing end of that
equation too, so jealous isn't my motive. Fairness is. I can live
in world with better battles, less blowouts, and even teams at the
start much better then the crap we have now. You can deny that all
you want, but until you can produce data THAT WAS DERIVED IN AN
SBMM SYSTEM, you are only simulating and guessing.
Furthermore, you have a bias. Throw that all together and your data
applied to SBMM is meaningless. Great work on the random data
though, it does show what happens in a random system where 40%-60%
of that battles are unbalanced crap. Thanks for bringing that to
light.
DeviouslyCursed:
Death_on_2_Treads, on Jul 28 2021 - 18:40, said: You said a lot that said nothing. When backed up against the wall,
talk a lot, tell people they don't understand, and hope
no one ever nails you down. No one mentioned XVM. The
only thing XVM tells anyone is the win8 of a player anymore. It
stopped calculating win chance when the name anonymity
started. Stop with all the distraction BS. Its YOUR chart that
says the better PR you have, the better the win chance you have,
not XVM. Do I need to repost your own chart that says the better PR
you have, the better win chance you have? Maybe you forgot about
it? That is the advantage better players get. Once the
PR is roughly equal between teams, that advantage disappears.
That's what would happen in SBMM, and their win rates drop.
That is the advantage they want to keep, because more times then
not in random they end up on the team with the higher PR due
to their higher PR.
DeviouslyCursed: All players get the same 14 teammates and the same 15 enemies
over time. Everyone is treated the same. This is fair. What you
want is certain people saddled with worse teammates so that they
don't win as much. This is discrimination. It is not
fair. Random allows players to EARN their Win Rate. SBMM
FORCES a Win Rate that's equal.