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Why do Some Argue Against Skill Based MM?

Дата: 24.04.2021 23:09:53
View PostTrakks, on Apr 24 2021 - 11:57, said: Regardless of what your individual winrate is, wins and losses still balance. You can't have a game end with both sides winning or both sides losing. Wins and losses will always balance. Eventually you will get put on teams that are so bad that you can't be expected to carry them for the win no matter how good you might play as an individual. Dan Marino was one of the best quarterbacks to ever play the game of football, but guess what? He has no Super Bowl rings, and do you know why that is? He couldn't carry hard enough when the rest of his team wasn't playing at the same level that he was. WoT is the same. Eventually, everyone will be at 50% because of being placed on bad teams. This is the whole argument for SBMM in a nutshell. Those who are ahead of the curve want to continue to defy the law of averages and not be placed on bad teams that are dragging them down anymore. What they don't seem to realize is that even if there was such a thing as perfect matchmaking, every game would still result in one team winning and the other team losing, so someone's winrate is still going to go down regardless. 

DeviouslyCursed:
When you Draw, both teams lose. You are already wrong right from the start. Not sure where you're trying to go with this, but with Random MM, not everyone will be 50% not because of luck, but because they have a greater (or lesser) impact than the average player, and that shows in their win rate. Random MM: Randomness tries to push you to 50%, but your ability pulls you away from it.SKill Based MM: The MM ensures everyone is at or near 50% regardless of the actions of the players. Neither one will prevent blowouts.

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