Why do Some Argue Against Skill Based MM?
Дата: 24.04.2021 23:09:53
Trakks, on Apr 24 2021 - 11:57, said: Regardless of what your individual winrate is, wins and losses
still balance. You can't have a game end with both sides winning or
both sides losing. Wins and losses will always balance. Eventually
you will get put on teams that are so bad that you can't be
expected to carry them for the win no matter how good you might
play as an individual. Dan Marino was one of the best quarterbacks
to ever play the game of football, but guess what? He has no Super
Bowl rings, and do you know why that is? He couldn't carry hard
enough when the rest of his team wasn't playing at the same level
that he was. WoT is the same. Eventually, everyone will be at 50%
because of being placed on bad teams. This is the whole argument
for SBMM in a nutshell. Those who are ahead of the curve want to
continue to defy the law of averages and not be placed on bad teams
that are dragging them down anymore. What they don't seem to
realize is that even if there was such a thing as perfect
matchmaking, every game would still result in one team winning and
the other team losing, so someone's winrate is still going to
go down regardless. DeviouslyCursed:
When you Draw, both teams lose. You are already wrong right from the start. Not sure where you're trying to go with this, but with Random MM, not everyone will be 50% not because of luck, but because they have a greater (or lesser) impact than the average player, and that shows in their win rate. Random MM: Randomness tries to push you to 50%, but your ability pulls you away from it.SKill Based MM: The MM ensures everyone is at or near 50% regardless of the actions of the players. Neither one will prevent blowouts.
When you Draw, both teams lose. You are already wrong right from the start. Not sure where you're trying to go with this, but with Random MM, not everyone will be 50% not because of luck, but because they have a greater (or lesser) impact than the average player, and that shows in their win rate. Random MM: Randomness tries to push you to 50%, but your ability pulls you away from it.SKill Based MM: The MM ensures everyone is at or near 50% regardless of the actions of the players. Neither one will prevent blowouts.
Why do Some Argue Against Skill Based MM?














