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Why do Some Argue Against Skill Based MM?

Дата: 18.04.2021 22:31:36
View PostSiege_Engine, on Apr 18 2021 - 15:09, said:   That's not how it needs to work:     Step 1)  The server randomly* selects 30 players for a battle -- as it always has.   Step 2)  The server looks for imbalance of unicum or tomato heavies -- swaps between teams to balance.   Step 3)  The server looks for imbalance of unicum or and tomato mediums -- swaps between teams to balance.   Step 4)  The server looks for imbalance of unicum or and tomato lights -- swaps between teams to balance.   Step 5)  The server looks for imbalance of unicum or and tomato tds -- swaps between teams to balance.   Step 6)  The server looks for imbalance of unicum or and tomato arties -- swaps between teams to balance.   Step 7)  The server starts the battle -- as it always has.     Will it hurt or boost my win rate?  Neither.  Your place in the total population of players won't be changed.  The server balances teams for one battle, with my system -- not the entire population.  If you are the most skilled player in the entire population, then you will remain the most skilled player in the entire population.  

DeviouslyCursed:  This is where I start calling people morons. You seriously just said good players can have other good players shifted to the enemy team, therefore making the battle more likely to be won by the other team than it would have been; and then you say this isn't going to affect win rates. This is a failure to understand basic principles. It is stupidity on a scale that is baffling. And no, the opposite happening won't even it out. Not for good players, because they are for more likely to have good players shifted OFF their team than ONTO their team. The opposite for bad players. Therefore baddies will win more than before, and good players will lose more than before. This isn't even hard. 

View PostSiege_Engine, on Apr 18 2021 - 15:47, said:

DeviouslyCursed:

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