"No Compensation for unplayable services"
Дата: 04.06.2011 21:42:51
Rake, on Jun 04 2011 - 19:35, said: The problem with that argument is that if it were truly completely
WG's fault we wouldn't see only one major source of packet loss in
the trace. L3 is likely passing the buck on their end of
things. That being said, I have yet to see someone from
WG address whether their program requires more information
transfer, and is thereby more likely to have packet losses or to
lead to lag. My guess is both contribute significantly
to this problem, and unless and until one or both of them can admit
it AND do something to address it, we the players will be lagging.ChrisK: Rake, that is correct. And our program doesn't require any
additional information transfer - everything is running fine out
from our host to the next junction (with whom they have a routing
agreement), but not through Level3. The hosting webservers are the
same quality, capacity, and configuration as the ones we have set
up in Russia hosting over 150,000 concurrent users with little to
no lag, so it's definitely not a software leak. We're still working
with them, and with Caronet, to get this fixed. Most of the lag is
gone for most players, but we do understand about the spikes. I get
routed through there myself, and it can be a major pain when a lag
spike hits and my FPS drops.
As for the Australian players, sorry mates - it's a long way to our servers from there. We're always looking into expanding though, so keep an ear out for news in that area.
As for the Australian players, sorry mates - it's a long way to our servers from there. We're always looking into expanding though, so keep an ear out for news in that area.
"No Compensation for unplayable services"














