How WarGaming Decides its Tournament Format.
Дата: 18.01.2013 09:05:23

If map is capable of Encounter, flip coin, heads normal, tails encounter.
Then, a 10 sided dice deciding which tier the battle will take place at.
Afterward, flip another 6 sided dice.
1= No bans
2= Ban Arties
3= Ban TDs
4= Ban Lights
5= Ban Heavies
6= Ban Mediums
Roll as many times as you like
At last, Roll a 16 sided dice, 16= try again, to determine the numbers of players able to participate in the tournament.
There, with just 4 dices and a coin, you too, can make a tournament as competitive and entertaining as Wargaming!
Captain_Judo: Fun read
What you
forgot to add is that I roll all 4 dice simultaneously 
In all seriousness, I understand that many of you have outgrown our formats and are hungry for something greater. That "something greater" is on it's way. We just ask for a little bit more of your patience.


In all seriousness, I understand that many of you have outgrown our formats and are hungry for something greater. That "something greater" is on it's way. We just ask for a little bit more of your patience.
How WarGaming Decides its Tournament Format.