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Fixes to Preferential Matchmaking + Future Matchmaking Changes

Дата: 26.07.2018 16:52:07
The Article  In its current state, matchmaker often fails to ensure proper rotation among the top/middle/bottom of the list. Getting matched at the same position for several battles in a row slows progression and degrades the overall experience for all vehicles. Unfortunately, simply tweaking the current algorithm won’t fix it.

CabbageMechanic:   Early testing on our initial plans to improve the new system did not work out, and will require a more dramatic restructuring of the matchmaking.  We are currently working on that project but it is going to take some time.  The updates to matchmaker will focus on improving tier rotation and template distribution used by the Matchmaking system, with special consideration paid to improving the Tier VIII experience.

In addition, I have some immediate Q&A Answers on this topic from the Development Team.

Q: What about lower tier vehicles with Preferential Matchmaking?
A: First of all we must resolve high tiers issues. And MM is not the only issue for low tiers. There will also need to be changes in characteristics for these vehicles. 

Q: Why did it take so long to respond to the issue of Tier 8 Matchmaking?
A: After the release of 9.18, it took us several months to collect the correct statistics on the formation of battles. Almost every version we released made changes to MM. Also, we released events such as Ranked Battles, which very strongly influenced the Queue and the formation of the correct statistics on the distribution inside the templates. Further, as we already wrote in the article, we tested the solution for MM, which would give us the opportunity to influence the distribution inside the templates. But the tests were unsuccessful and did not give the desired result. That's why the whole process took so much time.

Q: Why did it take so long to respond to the feedback about the removal of Preferential Matchmaking?
A:  From the very first hours of publication, we received quite negative feedback about the removal of the preferential factor. We assembled the team and began to discuss an alternative solution. It was impossible to think of a simple way out in this situation. We began to calculate the options for returning to matchmaker's solution and the team took some time to initially understand what to do, and then to estimate the possible terms. As a result, we realized that in the next couple of months we will not be able to correct this with the help of MM and decided to add a correction for the characteristics for these vehicles. Naturally, we did not want to come to the players with a hasty decision, as it was before. That's why it took so long.

Keep an eye out for more Q&A answers from WGNA and the Dev team in the upcoming Reddit Q&As (we'll post links here).

As always we appreciate your feedback and look forward to seeing you on the battlefield,

CM
 


 

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