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Design your own tournament contest winners!

Дата: 05.10.2012 20:15:58
Agrona: Check out the winners of the design your own tournament contest here!
Thank you everyone for participating. There were so many many submissions and so many great ones to look through. Congrats to our 10 winners!
#1 Farva1Tournament Name:  Rising to the Occasion!
Format: 7 vs 7
Tier Limits (if any):  Increases by 1 every match.  Start at Tier 4 end at Tier 10.
Points Limits (if any):
Round1:  Tier 4 (24 Maximum Points)
Round2:  Tier 5 (31 Max)
Round3:  Tier 6 (38 Max)
Round4:  Tier 7 (45 Max)
Round5:  Tier 8 (52 Max)
Round6:  Tier 9 (59 Max)
Round7:  Tier 10 (66 Max)
Map:   New Map for each round (would like to see the 3 new maps for sure)
I’ll leave it up to the E-Sports team for choices of maps
Other requirements.
All Tank Types allowed.
Each team must consist of tanks from the same nation for each round.
In Game Name:  Farva1
I think a tournament with a variety of maps and tiers will really open it up.  Obviously I don’t know if this can even be done but thought it was a neat idea.  You can feel free to tweak the max points as needed as well, I think you get the general Idea of what I’m after!
#2 In-game name: Salemlax23
Tournament Name: Back to Basics!
Format: 15v15
Tier Limits:  Explained in Detail Below (theres a bit of reading, but please bear with me :)
Map: Himmelsdorf
Tier Limits Details
This tournament idea was created by the desire to see a tournament crown a champion that didnt win simply because they had the biggest and most tanks, but because they understood the finer points of tank combat and strategy.  A champion able to use what they are given to it's maximum capability!
Round 1 (64 teams)
Heavies: Tier 10
Mediums: Tier 10
Lights: Tier 8
Tank Destroyers: Tier 10
SPGs: Tier 8
Round 2 (32 teams)
Heavies: Tier 8
Mediums: Tier 8
Lights: Tier 6
Tank Destroyers: Tier 8
SPGs: Tier 6
Round 3 (16 teams)
Heavies: Tier 6
Mediums: Tier 6
Lights: Tier 4
Tank Destroyers: Tier 6
SPGs: Tier 4
Round 4 (8 teams)
Heavies: Tier 4
Mediums: Tier 4
Lights: Tier 4
Tank Destroyers: Tier 4
SPGs: Tier 3
Round 5 (4 teams)
Mediums: Tier 2
Lights: Tier 2
Tank Destroyers: Tier 2
SPGs: Tier 2
Round 6/Final (2 teams)
Lights: Tier 1
#3 Game name: KingAlphyn Tournament Name: The Doubles' Duels

Format: 2v2, first to 3 wins, 8 minute timer
Tier limits: 5 (all vehicle types) on Monday, 6 (all types) on Tuesday, 7 (all types) on Wednesday, 8 (all types) on Thursday, 9 on Friday (8 for SPGs and lights), 10 for final and 3rd place on Saturday (8 for SPGs and lights).
Maps: All maps are encounter mode only:
El Halluf on Monday
Himmelsdorf on Tuesday
Murovanka on Wednesday
Steppes on Thursday
Ruinberg on Friday
Siegfried Line on Saturday
Notes: Teams composed of 2 minimum, 5 maximum.
64 teams max, first come first serve, so as to fit the Skirmish timeslot.
Tanks used must be identical. So if one person uses an M4A3E8, his partner must also use an M4A3E8. Modules and crews can be different, of course, but the tank model itself must be the same. Tanks do not have to be the same from one round to the next. So if you play a pair of M18 Hellcats one round, you may switch to SU100s in the next, so long as both players use the same vehicles per round.
#4 Lowercore
1)  teams draft tanks to use for the matches, and each tank is unique and can only be chosen once. So if team1 had first tank choice and took say a t-50-2, that tank would not be able to be chosen by team2, and team1 could field 1 t-50-2 on their team ( no multiples of chosen tanks can be used as each tank is unique ). Team2 would select the next 2 tanks... say batchat25t and T110e5, and now team2 could field one of each of those tanks and team1 would not be able to use them at all. Team1 would chose 2 tanks next and repeat this process until the roster is filled out for the match.
The only problem is I don't think this draft style of match is possible with the current game client, as the automated tournament tool doesnt allow teams to assemble before the match. The only way to run it would be to run the entire tournament through training matches and that might not be logistically possible. My solution to this is to just make each tank unique and either team can field only 1 of any designated tank. Tanks would not be limited to only 1 in a battle, but each team could only field 1 of any given tank. For points and tier I prefer mid tier and low points as to promote teams to chose between how many tank they will max tier with and still field the required amount of players.
• Skirmish XIV or ( Drafted Challenge/Skirmish )
• Format: ( 7 vs 7)
• Tier Limits (if any): max tier 7
• Points Limits (if any): max points 37, -1pt per player less than 7
• Map: Cliff
• Other requirements: Only 1 tank of any designation can be used by the same team, no duplicates.
Example roster: t29, kv3, t20, kv-13, hummel, t2light, tetrarch = 7+7+7+7+5+2+2= 37pts
#5 In Game Name : Dinghus Tournament Name : Tier Down
Format : 10 vs 10 (this could be changed)
Tiers Limits :
Round 1 : Only Tier 10
Round 2 : Only Tier 8
Round 3 : Only Tier 6
Round 4 : Only Tier 4
Round 5 : Only Tier 2
Round 6 : Only Tier 1
This could be reversed and have a “Tier Up” (get the pun?) starting with Tier 1s with the final being Tier 10
Points limit:
Round 1 : 100
Round 2 : 80
Round 3 : 60
Round 4 : 40
Round 5 : 20
Round 6 : 10
Map :  Highway (actually I think having different maps suited for the tier level each round would be great)
Other Requirements :
Obviously the first round and the last round would have no arty.
3 out of 5 to win.
#6 • Tournament name: Tier Wars! Player Fluffs
• Format:10 vs 10
• Tier Limits: none
• Map: random
• Other requirements:
o Each team must have one tank from each tier 1-10
o Each team must consist of tanks from the same nation    
#7 Ingame name: VarecTournament name: Royal Escort

Format 5 vs 5
Tier Limits: 4 tier 5 tanks and 1 tier 8 tank.
Points Limits: none
Map: Murovanka or Steppes (in encounter mode if possible).
Other requirements:
- no TDs or SPGs allowed.
- only 1 heavy tank allowed per team.
Notes: Encounter mode is needed to prevent long battles and to force players to engage each other.
#8 Cheesybloop Tech tree wars

9v9
tiers 2-10
Himmelsdorf
One tank of each tier
No spgs
Teams must be made of only one nation
Team must be only one line of the tech tree   (American heavy line, German medium line etc.)
Vehicles can be subbed in for others (M4 subbed for M7, KV-13 subbed for T-43, VK 3002 subbed for Panther etc.)
#9 Name: Stefal Tournament name:  Artillery Encounter.
Format:  7 vs 7.
Tier limits:  Artillery, all tiers.
Map:  Serene Coast.
Other requirements:  Each team can only use one artillery piece from each tier.
#10 Denron Tournament name: Tier Wars
• Format (5 vs 5, 7vs 7): Number of players is determined by the tier your team picks
• Tier Limits (if any): Everyone on the team must be in the same tier vehicle
• Points Limits (if any): none
• Map: Redshire
• Other requirements: A team may field up to ten players.  If they use tier 1 tanks, they keep all 10 players.  For each tier they go up, they loss one player.
• Tier 1: 10 players
• Tier 2: 9 players
• Tier 3: 8 players
• Tier 4: 7 players
• Tier 5: 6 players
• Tier 6: 5 players
• Tier 7: 4 players
• Tier 8: 3 players
• Tier 9: 2 players
• Tier 10: 1 player
• What tier will win? Can 1 Tier 10 take out a swarm of Tier 1 before they cap?
• Teams may change tiers throughout their fights, but must adhere to the limits of each tier.

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