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Реклама | Adv

lack of agression in game

Дата: 03.01.2011 21:06:52
ARGO: There are certain factors that demand certain behavior, I will use myself as an example: Although I am a big fan of defending and reducing tank numbers, Certain maps tell me how to act / plan:
Malnovka = Camp a bit, pick off what I can reduce enemy #s then go on attack HOWEVER, If is see in the start up screen that the balance Gods have smiled on our sides equiptment I would be 1st to see if my team mates want to charge across the field.
El Halif = Defenders and snipers paradise, This map is a favorite of mine because it really makes you have to think becaue you know they will attack in force and try and pick you apart but you also can get them as they attempt the hills so in this map, it's anyones game and also a real nailbiter at times.
Himmelsdorf / Ruinberg = Attack, Attack, Attack, These are maps you do not want to get caught with your pants down because it's way to easy to flank and get tied up.
Now with that said, I do have to say that it's always so easy to blame arty or cry about OP tanks but the simple truth is, It's not what you have....It's how you use it that decieds victory. I have been on the losing end of battles where we clearly had a far better fighting force due to the enemy communicating better. I don't give a rat's arse how many arty the other side has because If your team wants to kill those arty, they have the tools "scouts" and I have to say I don't see many leopards doing it anymore and I will say that when they were popular they were making Artys life a living hell. But anyway I have said it before and I will say it to my dying day that good communication and working a plan together wins wars.

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