Дата: 01.03.2022 19:34:10
Jer1413, on Mar 01 2022 - 15:55, said: Most players don't play enough battles in many, if
not most of their tanks individually to have any kind of accurate
WR. It takes hundreds of battles in each tank to diminish the
margin of error to a negligible factor.
1LT_Dwayne: You don't need an accurate wr. The goal is to get a better mm
not a perfect one. Let's say you play with a kv-1s, your first
battle will be random. If you get a win you now have 100%wr so the
next one you'll land with the upper 50%wr. Over time your wr can
only be more accurate than it was previously.
Korvick, on Mar 01 2022 - 16:59, said: Well, in the beginning that was exactly how WG did
things. Tier 4's meeting Tier 10s. And its not from my
perspective. I have tried to point out for the hard of
understanding that this is WG's perspective. Which has been
the case since day 1. It is NOT meant to be fair on a per
game basis. It'll only even out in the long run. This
is how they want to do things. You can disagree with it,
that's fine. It's not everybody's idea of fair. But
that is how it is and it is their game. The MM WG uses is the
one they want to use. They don't plan to have SBMM. They have
categorically stated that. If you cannot accept this, then
you better cut your losses soon.
1LT_Dwayne: Who cares what it was before? Stop living for the past, we
are trying to find ideas to improve the game here. No one should
have to play in a battle and get wrecked because the red is stacked
with good players. What's the point of that? I play game because I
like challenges. When I play against or with weak or too strong
opponents I get no challenge because it's either too hard or too
easy. Of course there are no define lines but there are grey area
on both side of the spectrum where it kills the fun.