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Test the changes to the Stronghold mode!

Дата: 12.02.2018 15:54:46
View Postmaroar, on 12 February 2018 - 11:32 AM, said:   So, just to look at it mathematically, did it include more players as well?
Since if it is the same ammount of players and you divide them by 10 instead of the usual 15, you would get more teams playing at the same time, thus resulting in more battles. Then you have to take into account the fact that often people will try out new things, which would lead to more players playing the mode, I think the modes that have died of now (nation vs nation, rampage and so on) also had much more players at the start. Are these numbers just from the EU server, or do they include other servers? So is this now another, longer, test period to see if it would keep the higher ammount of players/battles? Or is this a permanent change?   Next time, maybe it would be wise, as they do about findings in research fields, to actually publish your findings. A claim without evidence has (close to) no value.     On a totally different note: are you, wargaming, going to change the ESL format to 10v10 as well or are you planning to move from a 10v10 format in skirmishes to a 7v7 format later on?

voulezvous: Yes, we accounted for the reduction in team size and took the expected growth of number of battles as a baseline. The results we are talking about are multiples of this baseline and they are from the EU server. If this is how you would prefer to look at this then sure, it can be looked at as a longer test period. You know very well that we rarely announce something being changed and say that we will never change it again. We want you, the players, to play our game and if the data will suggest a change is necessary, we will react again. You want a 100% declaration and you know we usually do not give one.   As for the League, the announcement we have made a couple of weeks ago promises more information later this year. At this point I have no news to share.    

View PostBlablaPaige, on 12 February 2018 - 11:52 AM, said:   Thank you for killing our clan with your change to the sh (again). You are the worst dev ever

voulezvous: I'm not a dev and I do not see how changing this one parameter is a clan-killing event for you.  

View Postvcristi, on 12 February 2018 - 01:23 PM, said:   So WG Paris choose again to ignore all the bad aspects that 10v10 brings, and implement it just because you say that there were 'more battles'. What 'more battles' means? Show us the raw data, how do we know that you are not just lying ?   And you choose to implement this 10v10 nonsense despite that it: 1. Makes it no more possible to play for map control and spread your tanks all over the map. Now you just go lemming rush one side and fight like baboons. If i want to do that i can make it in tier 6 skirmishes and make some silver in the process, instead of losing it with tier 10... 2. Makes the use of specialized tank classes highly improbable. Now you can not use anymore arty, lights or TD's because there is no room to fit them in a team of 10. 3. Makes the 'arty strike' much more likely to decide the outcome of a game, because the HP pool is much smaller. If someone gets a lucky arty strike and kills 3 of your tanks and you miss it it is gg... Are you really want a single lucky click to decide a game? Look at what is happening in tier 8... 4. Makes the change from Skirmish to Advance harder. In the old 15v15 you just had to click one button and you were ready for Advance, no need to change the team at all. Now you either have to search for 5 more players or let 5 of them outside if you make a 15 team from 2X10 teams... 5. No one likes to play with many legionnaires. One-two of them is ok, but having a full team of legionnaires is worse than a team in a random game. There is no more strategy and no more coordination. If a clan can not get at least 10 people to play, then that clan should stick to randoms.   You choose to ignore all those bad things and implement the moronic 10v10 just because you claim that were 'more' battles.   P.S.:  Now go 'Roll out!' and try to do your job properly, see if you can do this 'announcement' properly on your webpage. Posting a reply in a topic no one cares about is no way to make a announcement about a major change to the game!

voulezvous: Overall I think you need to realise that there are two kinds of player feedback. One is direct and written in forum posts, support tickets, etc... the second is indirect - player behaviour in-game. That's the data we keep on referring to. I need you to realise that the potential problems you have raised in points 1-3 are relevant to you but currently our data tells us that you are in the minority. The overwhelming majority seem to favour this change and it is reflected in objectively verifiable information counted in thousands of sessions played.  Try to get more players on board with your ideas, shift the sentiment of the majority and we will listen!   On a more personal note, I recommend dropping the passive agressive tone you employed in your post scriptum. It is not very conductive to a productive exchange of ideas and reflects badly on you.

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