Test the changes to the Stronghold mode!
Дата: 12.02.2018 15:54:46
maroar, on 12 February 2018 - 11:32 AM, said: So, just to look at it mathematically, did it include more
players as well?Since if it is the same ammount of players and you divide them by 10 instead of the usual 15, you would get more teams playing at the same time, thus resulting in more battles. Then you have to take into account the fact that often people will try out new things, which would lead to more players playing the mode, I think the modes that have died of now (nation vs nation, rampage and so on) also had much more players at the start. Are these numbers just from the EU server, or do they include other servers? So is this now another, longer, test period to see if it would keep the higher ammount of players/battles? Or is this a permanent change? Next time, maybe it would be wise, as they do about findings in research fields, to actually publish your findings. A claim without evidence has (close to) no value. On a totally different note: are you, wargaming, going to change the ESL format to 10v10 as well or are you planning to move from a 10v10 format in skirmishes to a 7v7 format later on?
voulezvous: Yes, we accounted for the reduction in team size and took the
expected growth of number of battles as a baseline. The results we
are talking about are multiples of this baseline and they are from
the EU server. If this is how you would prefer to look at this then
sure, it can be looked at as a longer test period. You know very
well that we rarely announce something being changed and say that
we will never change it again. We want you, the players, to play
our game and if the data will suggest a change is necessary, we
will react again. You want a 100% declaration and you know we
usually do not give one. As for the League, the announcement we have made a couple of weeks ago
promises more information later this year. At this point I have no
news to share.
BlablaPaige, on 12 February 2018 - 11:52 AM, said: Thank you for killing our clan with your change to the sh
(again). You are the worst dev evervoulezvous: I'm not a dev and I do not see how changing this one parameter is a
clan-killing event for you.
vcristi, on 12 February 2018 - 01:23 PM, said: So WG Paris choose again to ignore all the bad aspects that
10v10 brings, and implement it just because you say that there were
'more battles'. What 'more battles' means? Show us the raw data,
how do we know that you are not just lying ? And you choose
to implement this 10v10 nonsense despite that it: 1. Makes it no
more possible to play for map control and spread your tanks all
over the map. Now you just go lemming rush one side and fight like
baboons. If i want to do that i can make it in tier 6 skirmishes
and make some silver in the process, instead of losing it with tier
10... 2. Makes the use of specialized tank classes highly
improbable. Now you can not use anymore arty, lights or TD's
because there is no room to fit them in a team of 10. 3. Makes the
'arty strike' much more likely to decide the outcome of a game,
because the HP pool is much smaller. If someone gets a lucky arty
strike and kills 3 of your tanks and you miss it it is gg... Are
you really want a single lucky click to decide a game? Look at what
is happening in tier 8... 4. Makes the change from Skirmish to
Advance harder. In the old 15v15 you just had to click one button
and you were ready for Advance, no need to change the team at all.
Now you either have to search for 5 more players or let 5 of them
outside if you make a 15 team from 2X10 teams... 5. No one likes to
play with many legionnaires. One-two of them is ok, but having a
full team of legionnaires is worse than a team in a random game.
There is no more strategy and no more coordination. If a clan can
not get at least 10 people to play, then that clan should stick to
randoms. You choose to ignore all those bad things and
implement the moronic 10v10 just because you claim that were 'more'
battles. P.S.: Now go 'Roll out!' and try to do your
job properly, see if you can do this 'announcement' properly on
your webpage. Posting a reply in a topic no one cares about is no
way to make a announcement about a major change to the game!voulezvous: Overall I think you need to realise that there are two kinds of
player feedback. One is direct and written in forum posts, support
tickets, etc... the second is indirect - player behaviour in-game.
That's the data we keep on referring to. I need you to realise that
the potential problems you have raised in points 1-3 are relevant
to you but currently our data tells us that you are in the
minority. The overwhelming majority seem to favour this change and
it is reflected in objectively verifiable information counted in
thousands of sessions played. Try to get more players on
board with your ideas, shift the sentiment of the majority and we
will listen! On a more personal note, I recommend
dropping the passive agressive tone you employed in your post
scriptum. It is not very conductive to a productive exchange of
ideas and reflects badly on you.
Test the changes to the Stronghold mode!














