Graphic and Technical improvements
Дата: 21.11.2012 13:51:16
supercharge: Tank Commanders!
Please, share your feedback on the graphic and technical improvements.
Added Iordanian flag to emblems
Draw distance (settings/graphics/draw distance) increased for minimum graphics quality settings from 400 to 600 meters, and from 1000 to 1400 meters for maximum graphics quality.
Improved rendering performance of trees and vegetation – this should reduce performance drawdown in the sniper mode when one has a large amount of vegetation on the screen.
Low performance fixed for some configurations (mainly for Radeon VGAs) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey.
Fixed wrong auto-detect of the Texture Quality in the Graphics quality menu.
Reworked and optimized some destruction effects of buildings and objects
Some ambient objects were reworked and readjusted basing on productivity of improved graphics
Added shadow of the vehicle in garage
Added effect of decreased brightness and density of emblems and inscriptions while in post-mortem mode
Thanks for your input!
Regards,
Supercharge
Please, share your feedback on the graphic and technical improvements.
Added Iordanian flag to emblems
Draw distance (settings/graphics/draw distance) increased for minimum graphics quality settings from 400 to 600 meters, and from 1000 to 1400 meters for maximum graphics quality.
Improved rendering performance of trees and vegetation – this should reduce performance drawdown in the sniper mode when one has a large amount of vegetation on the screen.
Low performance fixed for some configurations (mainly for Radeon VGAs) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey.
Fixed wrong auto-detect of the Texture Quality in the Graphics quality menu.
Reworked and optimized some destruction effects of buildings and objects
Some ambient objects were reworked and readjusted basing on productivity of improved graphics
Added shadow of the vehicle in garage
Added effect of decreased brightness and density of emblems and inscriptions while in post-mortem mode
Thanks for your input!
Regards,
Supercharge
Graphic and Technical improvements