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Реклама | Adv

Changes to the Clan Wars rules

Дата: 30.08.2012 19:31:24
supercharge: Shortly after the 8.0 update release there will be a number of changes to the Clan Wars rules introduced. These changes will help to make the confrontation more diverse and interesting.

1. Intelligence and counter-intelligence

The mechanism of conducting intelligence operations will be changed. According to the current rules intelligence presupposes one-time operation, which is available for in-game gold and will have a certain chances for success.
According to the new rules for the intelligence operation a clan should train a resident first – a special chip, which will be designed for infiltrating into enemy territory. The resident’s training will consume a certain amount of gold and time. After the training is over the resident can be infiltrated into an enemy territory.  Clans will be able to have 3 residents in total. The success of the infiltration is not guaranteed, however if it happened, the clan will start to receive intelligence information about enemy chips dislocation and where its HQ is located from the moment of infiltration till the resident’s failure.
Players will receive an advantage of the resident being able to provide information about the whole enemy clan territory, unlike the current rules which allow you to get info only from one province.
In order to oppose an enemy residents (spies) clans will be able to train counterspy – another special chip type. After the training is done this chip moves to one of the clan owned provinces. After the use of this chip the province it was used for will be displayed as empty to the enemy for 24 turns. Moreover, the counterintelligence operation will reduce the possibility of the successful infiltration of enemy residents and increase the failure probability of the already infiltrated spies.

2. A province looting.

This innovation will provide two options to choose during a province capturing: looting and occupation. The province will produce income in a normal regime (as it produces it now) if the occupation option is chosen. However choosing the looting option will result in receiving an income for a certain time period during the next turn, but after that the province will not produce any income for it’s owner for a certain time.
The new income system will undoubtedly make Clan Wars more dynamic. Small clans which are unable to hold territories long enough will be able to hit-and-run defenseless provinces of stronger clans.
The province looting will become available only if the target province is connected to clan’s HQ. I.e. it functions in the same fashion as  it works during the capture and occupation.

3. Multiple attack.

This is not a pure innovation; this rule was in effect when a province had been attacked by more than one clan. According to the current rules all the attackers will have to participate in mini-tournament in order to fight the province owner.
When the new rule will be implemented all the clans will have to fight each other. The first battle will be conducted between the owner of a province and the first clan in a queue. The next battle will be conducted between the winner of the previous battle and the next challenger in a queue. All the battles will be held during one evening with half an hour interval.

4. Tank freeze time differentiation.

If an attacker clan will win a battle its destroyed vehicles freeze time will be significantly reduced. It works as if the invaders use the provinces resources for speedy repair. This rule is introduced to stimulate clans not to passively sit out in their conquered provinces but to carry on war more actively.

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By the end of tomorrow this announcement will be available in all our supportive languages. The team is now working on the translation.

Cheers,
Supercharge

Реклама | Adv