This was World of Tanks 2019
Дата: 03.01.2020 14:19:15
TungstenHitman, on 03 January 2020 - 12:20 PM, said: Repair costs is practically no consequences and when
you consider that they were most likely going to be destroyed,
hence why they drowned themselves, then those repair costs were
going to be the same anyway right? Since repair costs for a
destroyed tank cause by an enemy tank is the same as drowning
repairs? Losing the possibility to rack up more damage,
definitely. In fact, a player is more likely to deal a good amount
of token damage at the end of what is most likely a loss since it's
pretty easy to get into a defensively solid position and work a few
cheap shots and kills... a player can even work a battle hero for
FULL reward with the same xp as what they would get from a win, but
you're preaching to the choir here, this would be my approach and
if I was playing an SPG, I would know that the very end of a
lose battle is a great chance to shotgun some charging light tank
and become a FV4005 for at least one shot lol... but again, you'd
have to tell the players that do this. In any case, there is
really no consequences worth mentioning. It seems to me that in a
team based battle, where each players input is very important, not
a solo game but as a group of players who must work together, that
allowing purposeful drowning is totally wrong. If it was not
allowed, then surely there are penalties and a system in place that
monitors the frequency of drowning and that's something easily
implemented. Then, if a player drowns frequently, it's clearly no
accident, they are clearly a bad sportsman, a bad team player,
responsible for many losses in which their little damage
contributions might have been crucial to the outcome of the battle
for those that drown immediately at the start before it's even
clear how the battle is going to go, and in any case should be
banned much like the old team damage/killing system, for and hour,
several hours, a day or a week+ if they insist on doing it. But as
it stands, it's effectively allowed sine there's no meaningful
penalty that would make a player think twice and not do
it. parim1331: I see your point, and I wholeheartedly agree that in
team-based games, each players input is important. However my point
stands, the biggest punishment for such players, are the credits
and EXP that they could've gotten, but decided to abandon
the ship, quite literally.On the other hand, creating an automatic
system that would detect if it was a purpose, or not on purpose
drowning, would prove to be extremely difficult.
This was World of Tanks 2019














