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Equipment 2.0 Is Here!

Дата: 12.08.2020 20:54:58
View Postibrox3, on 10 August 2020 - 11:33 AM, said: Eeekaboo - you have been busy this morning. I can see why your bosses gave you this job. You are articulate, you ask us to remain on topic - rightly - then you drift off and talk about tonnes of chocolate. You have the political skills , to reply in a bland manner without saying anything , always maintaining the party line.   So-   >Eeekaboo   "That's why you're encouraged to learn to adapt and not just use 1 thing across the whole board and expect it to work for everything, this was the point of the changes to increase the adaptability and customisability and choices for equipment. And at lower tiers, you know they were changed to be simple also. I wish you luck on one day finding a way to open your wallet on something you like, until then feel free to keep spamming it, it won't change the sentiment of change for the many, not the loud minority :) "     What is encouraging to learn and adapt ? I find out looking at higher tier TD's the ones with the extra % slot 1 to find that there is no advantage to using Bino's or Camo Net. However of the equipment changes one of the most significant ones is - the added ability to spot through foliage, i.e. to reveal more easily the hidden TD's. To counter that an increased bonus for Camo Net % or perhaps Binos to sit even further back would have perhaps retained the same (or close) meta. However this is not allowed - QED the main attribute of TD's is eroded - lying in wait undetected. Instead the ability to use FIREPOWER related equipment gains the +   Everyone follows so far.... As in I have 36,000 battles + in my TD's and overall 58% win rate and now I am being shown that I should concentrate on using a rammer in them and clearly Camo Net / Binos is the "Wrong" equipment as you have already explained with other set ups.   BUT The inconsistency in that the lower Tier TD's  - you know where new players Learn the game , maps, tank types etc etc..... are NOT allowed to even use a rammer !   Now you can state that removing the option to mount / demount camo net binos and toolkit is to discourage bad equipt set ups -but you are not stopping anyone from doing so....   You are stopping TD's from using a Rammer.   You see what you did there ? Using a justification which cannot be consistent.   Far better to admit that actually over time it is monetisation. Honest and fair - its a free game has to be paid for somehow - but trying to argue that instead it is about educating the TierX player base ?!   >Eeekaboo "One of the changes you ask for on trying out the equipment combinations, you can get an idea of, with a system that highlights the changeso on the right hand side of you screen, showing you the exact changes, something that you didn't have before, so you have it there. "   No , Not me. I can use the tank comparator tool and since it was brought in always have.   I just want to be able to use equipment in all tanks and to be able to use the same equipment. For all those that have not many games and low on credits that are grinding Tiers they will suffer - no equipment.   I know many players who would get a new tank , including Tier X and try it out. That includes adding Camo Binos and Toolkit as they may just hate the tank.      

eekeeboo: I am both complimented and offended at the same time, chocolate payment is acceptable in compensation.  The TD example you gave only works for certain TD's but yes, is true for some tanks, but for a JgdE100 (oh how I hate you) ain't no amount of camo going to save you, for a grille on the other hand, I'm OK with making them be a bit more cautious in how they position so I don't get uber sniped on prok by uber bush-fesst (extreme example but one case). Many people have said scouts are useless because of wheeled tanks for instance and can no longer spot to the same leve, well the camo reduction may be a way to introduce them into a mechanic that levels the playing field a little and gives them an edge in other ways (just off the top of my head) :)  That's becase I make generalising statements rather than go into the nitty gritty case by case example that would not only bore people and people don't read, but we also answered previously. While some tank destroyers do indeed rely on the rammer, others do not. There was a look into tailoring equipment to each vehicle by its playstyle but the feedback was that was unpopular and people hated it even more on being told HOW to play. And if you don't have any bonuses or even limitations, then why bother changing at all? And so on and so forth. You have to stimulate and push people into changing, because if you don't, they won't. Not all tanks do play the same, nor should they be equipped that way. The plan was always to encourage diversity in play style and set-ups for players so that 95% of players (yes made up stat) use only 4 pieces of equipment (Unless they're f2p then it's 3 pieces :D).  

View Postgrasho, on 10 August 2020 - 12:01 PM, said: I’ve been think about Eek’s response to me, and I think it is suggesting new players are more likely to stay (and buy) if they had a better understanding of the game mechanics.   This got me thinking about my own experience when I started playing, and what encouraged me to stay.   Improving my performance by understanding the mechanics, role, equipment, maps etc. has never been a factor.  I still don’t understand all the mechanics after 93k games (for example, I’m a good scout player, but I’ve only just realised the significance of having a view range that is greater than 440m).   I stayed be because it was fun.
  I remember learning “don’t cross the centre line” on Prok in my (then tier 3) BT7.  But now tier 3 tanks never experience Prok: it is Mines, Himmelsdorf and Abbey.  We had map variation, which made the game fun.   The maps had hidden paths and unintended routes.  We could find those and exploit them.  It was fun.  Now all maps have hidden barriers forcing players into corridors.  That is not fun, it reduces variation.   Protection for newbies was missing.  Being able to rofl-stomp was considered a good thing.
  Unbalanced maps. It was never a problem and sometimes you gained, sometime you didn’t.  Murovanka’s magic forest was brilliant, sniping from the north or manoeuvring and using the dips in the south to flank the snipers.  
  Scout matchmaking.  You haven’t lived until your tier 4 light destroys a tier 10 heavy.  It also taught you how to handle lights so you could avoid incoming shots.
All of these examples can be grouped together as “variation”.   There are many more examples of how the game was fun and kept me hooked (and spending).  Those fun factors were all removed by successive “improvements” and the game is becoming more “corporate” (for want of a better phrase).  It has become consistent, predictable, technical, bland...   If you want to attract more new players and retain the old players, bring the variation back.

eekeeboo: You are right in some of your statements, but I think I already answered this about needing to be able to attract new audience and not just rely on the same audience which over time has changed in itself. The game environment and F2P games are now very different to what they were and people expect very different things. Unless you're an old school WoT player, in which case some players like nothing to change.  

View PostMedics_Gun, on 10 August 2020 - 12:08 PM, said: Never seen before WG Staff and moderators defending a decision so hard. You guys are trying to convince the majority of players that changes were necessary and absolutely useful. Necessary and useful for gameplay, for new players, for veterans, or for company's income? Imo, equipment-2 is nothing but a desperate trick which currently works as a boomerang. The whole update is a bad joke full of lies and illusions.  I wonder if the CEO and his advisors are looking already for a new job....   

eekeeboo: You should look back at some of my earlier work. This is because I and we are trying to explain the situation to people who are asking questions or may have it wrong. Before I moved on from community manager you would see me here far more frequently doing what I'm doing now, simply put, I will give you answers, whether you like them or not and give reasons for the change so you can understand why it's happening. It is then up to you whether you accept them or not, for which my job is to try and get you onside and understand it and accept it and help you, but at the end of the day, this is a personal decision and we can only do so much. This is the nature of community management and relations :)  

View PostRamDass, on 10 August 2020 - 12:22 PM, said: So new week new narrative. Like was predicted last week the argument is going to be only a small percentage are dissatisfied with the amazing patch on EU servers.   If you are so sure of this why not just do an in-game survey for all players? That will giove you the statistics you need. Of course you won't do that though, will you?   Irrespective oif whatever the personal opinion of EU wargaming staff and shill accounts, the deciding factor is, and always was, the RU player base.    Personally speaking, I would disregard any feedback you get from staff here, it's all conjecture anyway, and wait to see what the actually WG decision makers in Minsk decide to appease the Russian players.

eekeeboo: Because someone has to then go through millions of survey results, you don't do this in any data gathering unless you're collecting population data. You collected target and representative samples that represent all demographics of your playerbase and test against your hypothesis and your other sampling techniques like feedback gathering from platforms. Not new narrative btw, just new staff visiting for the first time in a long time.  

View PostRagnaguard, on 10 August 2020 - 12:50 PM, said: u seem to defend their side way more than an average player.. maybe u have to propose a better way then... cause in my eyes every try is better than no try at all... or u saying cause  some players will have the alternative accounts the poll will be so off? let WG decide the accounts that will send the survey randomly... has been done again in the past.  all my years of playing this game i never  seen a proof of what WG states its true (not even the names of accounts that r banned is presented to us (just a "1500accounts banned, huraayyyy" thing). where is the transparency? they only relaised 2 great mistakes (1st rubicon AFTER ALL streamers  pointed out , and 2nd preferenciall MM AFTER many players refunded their credit cards).. so once more, if u got any better ideas better present em.. at least will make u seen as one who actually tries to help 

eekeeboo: Please refer above, people like Homer tend to understand data and have many people explain why surveys on just platform are not effective. As soon as you rely on single platform feedback you get the "You only listen to X player, you're ruining this game!". Let's say every player on EU all agreed suddenly to come to the forums and all said the exact same thing, that's still not every player on every server.  

View Postgeekuma, on 10 August 2020 - 12:51 PM, said:   Dear eekeeboo,   While your answer was to ibrox3, I want to notify one thing, which I also wrote to the Bugs and Technical Issues thread (under the GUI Equipment). This preview feature you mentioned, is indeed very handy and I like it a lot. My sort of an OCD-ish love for figures, numbers and classifications is very happy about the numerical values and the extra details in the hover-over.    Unfortunately there's one but. The but is that this window-shopping is possible only, if a player has enough credits or bonds to buy the equipment. If a player doesn't have enough credits or bonds, he/she won't be able to preview its effect on the tank either. I'm sure you understand, why people would like to preview also equipment, which they at that moment can't afford. The standard ones (credits), the bounties (credits) and improved equipment (bonds) - all of them.  Edit2: I have to make a factual correction here. It is not possible to window-shop any equipment, even if there is enouch credits. The equipment slot has to be empty, thus dictating removal of existing equipment. Dear WG, please change this, that a player can test-fit any equipment as they wish, and the changes are applied at the end. You know, the same way one can test-fit different camouflages, emblems and so on in the Exterior window. That would be actually practical and improve the gaming experience.    Equipment window-shopping2.png   While it's nice to do window-shopping for all the obvious reasons, it also gives a short-term target to save credits/bonds up for this certain kind of equipment, don't you think? :-)    gl&hf,  geekuma    Edit: Corrected my mindflow induced English, and added a link to my related post.  Edit2: 11/8/2020 Added updated information based on findings. Screenshot updated. 

eekeeboo: Thanks for this, and it's something to look at it in the future, but this is where and why you're asked to accept your loadout before you buy, I understand if you've already kitted out this isn't much help to you, but I believe you can also see the changes another way but I need to check if it's the same from earlier tests. Also... is it too soon to say convert gold to credits? :trollface: 

View PostRagnaguard, on 10 August 2020 - 12:53 PM, said: also , this thread has more than 1k responds (much more if u add the where my equipment gone thread) and WG still has shown no signs of even identifying the problem... any further comments on that?

eekeeboo: 1k responses and how many actual respondants?  

View Postgrasho, on 10 August 2020 - 01:37 PM, said:
Someone did suggest a few days ago that WG would quietly start removing posts. As a lead moderator in my employers forum (before I retired (aged 50 :teethhappy: at Christmas) I agree it can be acceptable to removing offensive posts.  If they are removing posts that are off-topic, I would be a little concerned, but it could be acceptable.  If they are removing posts to hide discontent or skew the narrative, then I would consider that very sinister and destructive.
  Criticism is a good thing if you want to improve.

eekeeboo: I'm sure you can see by the number of critical posts from the same people, that there's no "censorship" only actual forum rule enforcement :). It's why when posts are removed I still quote and warn people or just go "boop of nope".  

View PostSesrex, on 10 August 2020 - 01:43 PM, said: It was suggested in the other thread (Current Update/Feedback) on the 6th of August. And hey presto it was correct:   Not a hope. The plan will be as follows:   Hide for a few days while the initial player backlash subsides. Continue to use shell accounts (50 games 5000 forum posts) to try and get the narrative back on track and post positive things about this trash no matter how obvious it is. Send in the moderators after a week to dish out punishment warnings, for criticising the patch (Just use any reaosn, criticisng WG, not relevant to the topic, take your pick). Wait another few days then quietly begin deleting entire posts that made relevant points about how bad the patch is Take a decision on what to do next based on the RU player base as the EU department are inept and incapable of reporting to Minsk how people really feel about this trash.     http://forum.worldoftanks.eu/index.php?/topic/749450-update-110-release-general-feedback/page__st__460__pid__18005704#entry18005704

eekeeboo: Be busy being elsewhere and catering to more than just the forumsActively plan other events like gamescom onlineReally? What's the point, that has no voice anywayModerators are here all the time enforcing rules. I'm sorry I and others are busy, but I simply have a lot to do and none of it actively requires me to be on the forums or replying. Feedback was already gathered and sent... twice.      

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