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Developer and Blogger Stream Q&A English Transcript

Дата: 03.04.2019 15:55:50
View PostRazerTeck, on 02 April 2019 - 11:43 AM, said: Since it was posted on 1st of April i select not to believe anything until proven. i guess i just have a hard time trusting anyone..      will barrelblocking be removed too? i'd rather have an alive arty on my team that can assist in the battle rather then a dead arty team killed by a barrelblocker    As long as the M4A2E4 is there i'll be happy. last Sherman i need for my collection, if it won't be sold for bonds, throw a price at me. if it won't be sold at all, i guess i'm all out of luck..   as for a few other things..   fix the German Shepherd if it will be kept in the garage. it's behavior pattern is all messed up.. it doesn't remind me of a German Shepherd at all   the Italian Carro Veloce CV 33/L3 33 Tankette would make a good tier 1-2 italian premium tank, if the dual 6.5 mm machine guns is too small, maybe the version equipped with a semiautomatic 20mm Solothurn anti-tank rifle can work.

eekeeboo:   barrel blocking right now is mostly an issue with team damage and quite rare, it's mostly at this stage dealing with the most important issues first, then working from there.   

View PostCaptKhazi, on 02 April 2019 - 08:41 PM, said: Frankly, I don't understand why they cannot limit arty to one per battle max.   So currently, they claim that 10% of battles have no arty, and for this reason they won't limit arty.   Even with my programming skills, I am sure I could write an algorithm so that every 10th game the matchmaker would not select an arty for the battle. It's not exactly rocket science. All of this tinkering is a waste of time - just limit arty to one or two per game, and control the numbers by algorithm and Bob's your uncle.

I have had several games today when in a tier 10 heavy tank, when I am the only tank in the open and spotted at the end of the game against 3 arty - I quickly lose 1000 hit points and am stunned the rest of the battle. Altering the stun mechanic is not going to change how utterly pointless and frustrating that is when you have so many battles with 3 arty.   Arty is so completely destructive to fun gameplay that WG continually shoot themselves in the foot and create work for themselves and achieve little when a much easier way to improve overall player satisfaction is just sitting there - a low-hanging fruit - waiting to be picked - but WG insist on climbing up that wobbly ladder to get the shiny one at the top..... and it doesn't always taste as it ought to.   Utterly bewildering... and they don't even try....

eekeeboo:     For instance the 10th battle for who? On what server with different arty player numbers and at what time of the day with different population levels? Right now you get less arty per game than you would with the limit while affecting other things. If it was simple, it would be done when you combine with other factors like game balance and match meta as well as arty players who are customers just as much as any other.     

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