Supertest News: Kharkov map
Дата: 14.03.2019 14:21:49
eekeeboo: Greetings Tankers! The final Supertest stage for the
Kharkov map is about to start. We’ve already made our choice
regarding the exact prototype that will most likely see release.
This is an enlarged (1000 x 1000 meters) version with the open area
significantly reworked. The map has also been rotated by 45 degrees
(relative to the previous variant), becoming vertical-aligned
instead of diagonal-aligned. This creates well-pronounced flanks to
suit different vehicle types.
• The city blocks and the
central square: We tried to keep the familiar gameplay setup intact
here. This zone is for heavily armoured vehicle clashes, and for
races to take good positions in the square. Still, new elements are
present too: embrasures, barricades, ‘balconies’ at block exits
(accessible from one side), etc. • The central part of the map is a
new zone. It features an anti-tank moat by the city edge, craters
formed by explosions, and small fields. The moat is to keep players
from fast and unchecked crossing from this zone to the city and
back. You may use the moat to encroach on the enemy base and to
light up foes but be warned—it’s a dangerous route as you may face
opponents head-on here with an overwhelming force. The central zone
suits fast and manoeuvrable vehicles able of mobility-, camo and
terrain-based play. • The western part of the map is hilly, with a
few destructible covered positions. It agrees well with mobile
vehicles, and those able to snipe. Taking this zone means
controlling almost the entire map, with an option to sneak up on
the enemy from behind. During the coming Supertest we plan
to make the final estimate of the new Kharkov’s playability and
introduce some limited balance changes if needed. The following
stage will deal with polishing the look of the map, and after that,
we’ll hit the short and straight road to release.








Good Luck and Good Hunting! eek.
Supertest News: Kharkov map














