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Frontlines Feedback

Дата: 18.02.2019 14:55:20
View PostRockyRoller, on 13 February 2019 - 12:04 PM, said: FEEDBACK I don't really know how to word it but there is a awful lot of negative compared to the last Front Line. As usual I can't figure out why I get far less damage than others, its a combination of more total misses and less damage when I do hit. Also as this effects rank in battle this means my rank is lower at the end than it was last Front Line. Add that to how many groups of 30 ranks you need to get a chance at the last free tanks... its all very depressing.   I have defiantly seen a deliberate miss bias to an SPG, always missing to the left of target. I been watching that for a few games and get better ranks in battle since working against this bias. I also found playing to win is also a disadvantage which is against a spirit of battle. What this means is I now find shooting at everything but heavy's gets the most damage, but its the heavies that cap and so I'm playing to lose as I said but getting a bit more of a rank.   good news was not seeing so many of the unfair advantages although C still has that awful rebuild circle position at the start. But the start is 100% a charge for the cap and the rest fire at defenders taking pot shots wins the start and the attackers have the general advantage there in being closer, but players who are campers tend to throw that away most battles. Attackers and defenders by not going forward for cap or support.   I still prefer FL to random, its more team focused and i like that, but feel its a tad more "worse" in big rewards and minor areas  than the last time it was live. I'd like more bonds, was hoping for them, but :(

eekeeboo:   There's no miss bias to arty. 

View PostFRG_2015, on 13 February 2019 - 12:23 PM, said: congrats WG, you did it again. FL become same as random game.  regular tanks are nerfed badly, Emil I can hit maybe 1/8 shots. in 3 games with Emil i hit 6/30 and pen only 4. same with IS3 - 3/12, and no damage block 0 - zero! and the premium tanks spam......progetto and other premium auto loaders - they snapshoot me in weak spot every time, while i miss every single full aimed shot - same as in random battles. and on top off that, again same as in randoms, op teams vs tomatos, no chance to win. you shoud named it premiumline not frontline.  i find that pantera is the best non premium tank for FL but it's bad compared to progetto, the rest off regular tanks are very bad!!!    coud you un-nerf some regular tanks so that regular, non-premium, player can play normaly? - yust kiding, you woud never doo that becouse everthig is working as intended - right!?   this,   and this,    i watched QB playin FL, man, he hits almoust every shot, even behind bildings (when enemy tank is almoust behind cover and QB shoot him, by the time shell gets there the tank is behind cover but QB hits them anyway!!??), pen all tanks, high damage roll while boucing like a boss. he become general in every game (but 1) so easy it's amazing!! he was the only general in 1 game and the next best player was captain - no mayor  from the rest off 59 players!  it  look like a diferent game than i am playing!! he gets +25 RNG and regular, non paying player, get's -25 RNG all the time -  working as intended!   and that.

eekeeboo:   The regular tanks you talk of are the same in randoms as they are in FL. The difference you observed is someone understanding all the nuances of the game and your lack of "current" understanding. I don't mean to be offensive, but while you blame external factors you will never improve and understand how to improve.      12:59 Added after 4 minutes

View PostJamadeus, on 13 February 2019 - 02:25 PM, said:   This says it all for me. Frontline was fun in its last iteration - because it was achievable for average players. Not any more.

eekeeboo:   I don't know how many times I need to reply with the same, the grinnd limit you see, is put on by yourself. All objectives are there because the game mode repeats and all progression is saved.     

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