Frontlines Feedback
Дата: 18.02.2019 14:55:20
RockyRoller, on 13 February 2019 - 12:04 PM, said: FEEDBACK I don't really know how to word it but there is a awful
lot of negative compared to the last Front Line. As usual I can't
figure out why I get far less damage than others, its a combination
of more total misses and less damage when I do hit. Also as this
effects rank in battle this means my rank is lower at the end than
it was last Front Line. Add that to how many groups of 30 ranks you
need to get a chance at the last free tanks... its all very
depressing. I have defiantly seen a deliberate miss bias to
an SPG, always missing to the left of target. I been watching that
for a few games and get better ranks in battle since working
against this bias. I also found playing to win is also a
disadvantage which is against a spirit of battle. What this means
is I now find shooting at everything but heavy's gets the most
damage, but its the heavies that cap and so I'm playing to lose as
I said but getting a bit more of a rank. good news was not
seeing so many of the unfair advantages although C still has that
awful rebuild circle position at the start. But the start is 100% a
charge for the cap and the rest fire at defenders taking pot shots
wins the start and the attackers have the general advantage there
in being closer, but players who are campers tend to throw that
away most battles. Attackers and defenders by not going forward for
cap or support. I still prefer FL to random, its more team
focused and i like that, but feel its a tad more "worse" in big
rewards and minor areas than the last time it was live. I'd
like more bonds, was hoping for them, but eekeeboo: There's no miss bias to arty.
FRG_2015, on 13 February 2019 - 12:23 PM, said: congrats WG, you did it again. FL become same as random game.
regular tanks are nerfed badly, Emil I can hit maybe 1/8 shots. in
3 games with Emil i hit 6/30 and pen only 4. same with IS3 - 3/12,
and no damage block 0 - zero! and the premium tanks
spam......progetto and other premium auto loaders - they snapshoot
me in weak spot every time, while i miss every single full aimed
shot - same as in random battles. and on top off that, again same
as in randoms, op teams vs tomatos, no chance to win. you shoud
named it premiumline not frontline. i find that pantera
is the best non premium tank for FL but it's bad compared to
progetto, the rest off regular tanks are very bad!!!
coud you un-nerf some regular tanks so that regular,
non-premium, player can play normaly? - yust kiding, you woud never
doo that becouse everthig is working as intended - right!?
this, and this, i watched QB playin FL, man, he
hits almoust every shot, even behind bildings (when enemy tank is
almoust behind cover and QB shoot him, by the time shell gets there
the tank is behind cover but QB hits them anyway!!??), pen all
tanks, high damage roll while boucing like a boss. he become
general in every game (but 1) so easy it's amazing!! he was the
only general in 1 game and the next best player was captain - no
mayor from the rest off 59 players! it
look like a diferent game than i am playing!! he
gets +25 RNG and regular, non paying player, get's -25
RNG all the time - working as intended! and that.eekeeboo: The regular tanks you talk of are the same in randoms as
they are in FL. The difference you observed is someone
understanding all the nuances of the game and your lack of
"current" understanding. I don't mean to be offensive, but while
you blame external factors you will never improve and understand
how to improve. 12:59 Added after 4 minutes
Jamadeus, on 13 February 2019 - 02:25 PM, said: This says it all for me. Frontline was fun in its last
iteration - because it was achievable for average players. Not any
more.eekeeboo: I don't know how many times I need to reply with the same,
the grinnd limit you see, is put on by yourself. All objectives are
there because the game mode repeats and all progression is
saved.
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