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Wheeled Vehicles: Take Them for a Spin!

Дата: 06.02.2019 21:04:48
View PostSaar_Lion, on 05 February 2019 - 08:34 PM, said:     OK, so lets talk about the Cz1 with it's imaginary machine gun armament that rips everything to shreds in-game.   1) Even when it existed (for a short while before being withdrawn) the tungsten SmK(H) round couldn't reliably penetrate 10mm - 8mm in RHA tests, 30 deg. impact angle, 13mm at 30 degrees impact angle in German tests - 18mm 0 degrees @ 100mm. Source: Anlage zu Schreiben Nr. 514/42 g. Kdos In 2 – Vergleich von bei der Infantrie eingesetzten Waffen, 6.4.1942.   So far from being able to rip tanks with 30+mm of armour apart at distant range while bobbing and weaving at an unrealistic speed the Pz1 was incapable of IRL - the Pz1 should be what it was in WW2 - easy meat.   And that is without:   2) The rounds (several millions of them) were withdrawn from service and their tungsten removed. It was more efficiently used for tooling rather than being fired in gobs that couldn't reliably penetrate opposition armour.   Not sure why the devs missed this stuff... but easy to put right.   Then we can get onto the T34 that will take 6 rounds of AP at point blank in the turret and not even blink... ;-)    

eekeeboo:    So they did in fact exist? Which is the point someone complaining they didn't    Then you factor in game balance not historical accuracy because you can't have game balance with things like historical accuracy (Note things like where the Tier 1 is positioned in the tech tree vs average year of production for other vehicles). 

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