How is WG stealing our personal reserves time
Дата: 01.02.2019 12:27:17
ApocalypseSquad, on 29 January 2019 - 01:39 PM, said: Why do faster games have less reward? I had no idea
you got exp for just time spent in game.... In any event, it
doesn't matter why. The point is I did, I played differently
and I enjoyed it less.eekeeboo: The longer you spend in the game the more spotting you do,
the more damage you do, the more you can spend closer to the enemy
for more xp. The shorter the time you spend in that game the less
time you get to perform those actions that result in higher
rewards. 10:32 Added after 5 minutes
ApocalypseSquad, on 29 January 2019 - 04:23 PM, said: But he's wrong. It's not a conscious process - you can
just feel that pressure from that clock ticking down in the back of
your mind and that affects how I (I am making no claims for anyone
else) play. If I could just switch it off I would. You
may also be wrong about the best return from reserves being from
quality rather than quantity. That will also vary by
individual but doubtless for some churning through as many games as
possible is going to get them a better return - particularly if
they are not that good. I can categorically say that running
reserves reduces the enjoyment I get from games though. I
like to play slow, and would normally watch a game to the end and
cheer on my teammates once I am dead, but with reserves? - Forget
it, I am out and on to the next one. eekeeboo: If you're so drastically affected by something you
have control to activate or not, then do not activate them. This is
simply down to your own choice on applying pressure from what
you've said.
ApocalypseSquad, on 29 January 2019 - 02:51 PM, said: Yes, but the point I am making is that you don't go into a battle
thinking "I am going to play worse". It is the pressure of
the clock and the subconscious desire to squeeze as much out of
those reserves as possible that result in the mistakes being made.
And even if I could control my subconscious, who's to say
that the 1 extra game I get in by rushing things isn't going to be
worth more to me than the extra 5% or so exp I would have got for
taking things slower? I am just stating that for me at
least, the way personal reserves work at the moment result in me
playing worse and enjoying the game less. It may be
completely different for you. Either way, I accept that they
work as they do and I do not expect that to change. I just
wouldn't complain if it did.... eekeeboo: If you're saying you're sure of the "pressure" you
perceive from the reserve, then yes, you are aware and think "I'm
going to play worse". Being self aware is just as important as
being aware of external influences whether manufactured or
not. I highly doubt the rush and die game will equal
5% of a really good game. The only time that "might" work is if you
rush, do a bazillion spotting, get a lot of assists and be
done. I'm pointing out that the reserves themselves
don't cause pressure, you have created this because of how you view
reserves.
____Green____, on 29 January 2019 - 03:02 PM, said: Mate, this is just my opinion. Ok, most part of players do
opposit and play 20-30btls in a row. Ok, but how about individual
personal reserves for SH and clan activity? Ok, I dont ask for all
50% credit bonus from my personal reserves when I play shX or
shVIII. Just make these reserves 50% in random battles and 25%@SH
Why not? Clan reserves work this way! You get more when play
SH and less % when play random. Why not? Last year I
have wasted tons of personal reserves, because after activation I
get invite to join SH and I cant say NO to my buddys. Just put this
idea on the desk or lets make a poll. Just my opinion.eekeeboo: Part of this can simply be down to the economic benefits you
already get from SH, I'm sure you've noticed how much you can earn
and grind in credits from SH vs Random battles. Once
more: Polls on the forums don't work, the reason being: The forums
don't represent a majority in anyway for the game and the player
base. 10:35 Added after 7 minutes
ThorgrimBrenadim, on 29 January 2019 - 03:35 PM, said: Another point PR are more useful now since wargamming screwed up so
badly with the MM, we make less XP and def less silver in each
battle on average than we would if wargamming had actually used
some level of intelligence before implementing 3-5-7 MM. Now
eekeeboo sorry to say you do not know what the majority of players
want just as none of us here do, and maybe you need to understand
that for a portion of players PR as they are at present is not
ideal they do not benefit the player and in many of those cases do
not benefit wargamming as player happiness/enjoyment should be
wargammings number one priority. Now is it worth wargamming
looking at how they implement PR ? I personally would say yes
though I accept that does not mean they will change how they work.
None of us here can speak for everyone else we can only speak for
ourselves and voice our own opinions. Now some ideas will be too
far fetched to even look at but others really do deserve
wargamming spending time on, and if they start listening more to
the players then hopefully player enjoyment will increase and in
normal business if enjoyment increases so does the profit
margin. eekeeboo: You are greatly mistaken in this regard both in the first
and second point. I do understand that PR don't suit a portion of
the players. But the whole point is that you can't make something
like PR suit everyone, some things will benefit certain
demographics, not everything has to be perfect for everyone, then
it's perfect for no one. And listening to some
feedback like changing PR to per battle, this was given before,
answers were given before, extensively and people have forgotten or
ignored this because it doesn't suit them personally regardless if
it might suit the majority.
How is WG stealing our personal reserves time














