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Concurrent Rendering Support: Taking Another Step Forward

Дата: 31.01.2019 11:46:08
View PostZulway, on 30 January 2019 - 07:30 PM, said:   Why do you keep saying concurrent graphics rendering? This is about multithreading, right? That's about CPU and the CPU doesn't really have anything to do with graphics rendering.   That said, I'm always happy about technical improvements. But what about flash/shockwave? Are there any plans to move away from that? Isn't that one of the bigger bottlenecks, especially now that a lot of the other stuff is multithreaded? Also, Flash won't be supported for much longer.

eekeeboo:     Please watch the video for an explanation on why this term is being used.   

View Postteamkill_2014, on 30 January 2019 - 08:31 PM, said: wow finally after way too many years WOT is gonna stop abusing only 1 or 2 cores and let the rest actually do something... this 'fantastic new technology' was available in most games 5 years ago

eekeeboo:   This was available in only certain engines and generally not used by many games because of the rarity and lack of need in a lot of machines.     

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