Concurrent Rendering Support: Taking Another Step Forward
Дата: 31.01.2019 11:46:08
Zulway, on 30 January 2019 - 07:30 PM, said: Why do you keep saying concurrent graphics rendering? This
is about multithreading, right? That's about CPU and the CPU
doesn't really have anything to do with graphics rendering.
That said, I'm always happy about technical improvements. But what
about flash/shockwave? Are there any plans to move away from that?
Isn't that one of the bigger bottlenecks, especially now that a lot
of the other stuff is multithreaded? Also, Flash won't be supported
for much longer.eekeeboo: Please watch the video for an explanation on why this
term is being used.
teamkill_2014, on 30 January 2019 - 08:31 PM, said: wow finally after way too many years WOT is gonna stop abusing only
1 or 2 cores and let the rest actually do something... this
'fantastic new technology' was available in most games 5 years agoeekeeboo: This was available in only certain engines and generally not
used by many games because of the rarity and lack of need in a lot
of machines.
Concurrent Rendering Support: Taking Another Step Forward














