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Update 1.3 - Maps

Дата: 25.01.2019 14:09:00
View Postfighting_falcon93, on 24 January 2019 - 07:50 PM, said:   I don't know what's more funny:   - That he has no idea what we're talking about. - That he expects us to list every broken ridgeline/corner in the game. - That he thinks the issue only exists for certain tanks/guns.     These are hitbox problems. The developers have tried to save polygons on their hitboxes and/or been sloppy so some of them does not match their graphical model. This results in situations where a player aim through something that appears to be air, but in fact he's aiming at the invisible hitbox. Result is that the shot hits the ground/cover instead of the target.   - Which ones, on what maps at what locations? If you actually play the game you will find a few of them each hour. This is the job for testers, not players. You can't expect players to do this for free, it takes way too much time because the entire game is filled with them. I've even started "overpeeking" because I've become tired to shoot the wall (almost) all the time.   - For what tanks and what guns? That doesn't matter. The tanks and the guns are just arbitrary 3D models. This is a projectile vs hitbox issue.

eekeeboo:   I actually play the game, and I've experienced no need to say "fix all ridges". Now you're borderline being offensive, non-constructive and antagonising a response.  A player who notices a bug, should report the bug, a bug is more than "everything is broken".  And yes it does matter because the depression and the issue with the sniper camera position affected this. This is why all the information and an accurate report is important. Like the recent report of the 60TP camera bug I spent an hour investigating myself to find out the issue and replicate which was not an actual bug. Asking someone for clarification is not wrong, as you do it yourself all the time.     

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