Update 1.3 - Maps
Дата: 25.01.2019 14:09:00
fighting_falcon93, on 24 January 2019 - 07:50 PM, said: I don't know what's more funny: - That he has no idea
what we're talking about. - That he expects us to list every
broken ridgeline/corner in the game. - That he thinks the issue
only exists for certain tanks/guns. These are hitbox
problems. The developers have tried to save polygons on their
hitboxes and/or been sloppy so some of them does not match
their graphical model. This results in situations where a player
aim through something that appears to be air, but in fact he's
aiming at the invisible hitbox. Result is that the shot hits the
ground/cover instead of the target. - Which ones, on what
maps at what locations? If you actually play the game you will find
a few of them each hour. This is the job for testers, not players.
You can't expect players to do this for free, it takes way too much
time because the entire game is filled with them. I've even started
"overpeeking" because I've become tired to shoot the wall (almost)
all the time. - For what tanks and what guns? That doesn't
matter. The tanks and the guns are just arbitrary 3D models. This
is a projectile vs hitbox issue.eekeeboo: I actually play the game, and I've experienced no need to
say "fix all ridges". Now you're borderline being offensive,
non-constructive and antagonising a response. A player who
notices a bug, should report the bug, a bug is more than
"everything is broken". And yes it does matter because the
depression and the issue with the sniper camera position affected
this. This is why all the information and an accurate report is
important. Like the recent report of the 60TP camera bug I spent an
hour investigating myself to find out the issue and replicate which
was not an actual bug. Asking someone for clarification is not
wrong, as you do it yourself all the time.
Update 1.3 - Maps














