How about a better replay system after 8 years of it being out?
Дата: 09.01.2019 20:17:36
MightyBalls_2, on 09 January 2019 - 08:06 AM, said: I am well aware of programing considering its my job, and as
mentioned speculate to accumulate, the reason everyone is asking
"is this game dying" is because of poor money grabbing decisions
rather than actually fixing/improving the things in the game that
matter and/or can extend the life of the game. Extending the
life of the game for a sake of just a few hundred thousand is just
a grain in the sea to them. You think that a few hundred
thousand euros is why this was not done already, or why other
things were not fixed or improved? No mis-management and
greed is why this is.eekeeboo: As a programmer, you will also be aware of resource
allocation and prioritization, why and what benefit comes from a
complete overhaul of the replay system when the current one,
over-all does the job? How much work is involved in the overhaul
what's the end product and for what purpose? When the current one
especially requires very little space and relies on client info
being replayed not a video file or multi-user data.
Why would you divert resources to overhaul or create a new replay
system when you can instead put them in other areas and keep up the
support and making sure the current system doesn't break every new
patch.
Mannanan, on 09 January 2019 - 08:13 AM, said: Write battle results to the replay even I have already quit the
battle and playing another one. It shouldn't be hard when WoT
client is still running and online as client get these
results.Either in-game player or standalone player which can avoid reloading game assets when watching multiple replays. At least these two please.
eekeeboo: Try running 2 instances of the game at the same time and see
what happens
The replays don't just record a
video, but record all the client information and play this back
using the client. It's why replays can look iffy because they
record the info your client sends and what it gets back which is
smoothed out between the client and server during live gameplay,
but this obviously doesn't happen when you watch a replay.
How about a better replay system after 8 years of it being out?














