The Big SPG Discussion Thread
Дата: 09.01.2019 19:44:25
Snowjaguar, on 08 January 2019 - 07:49 PM, said: Being focused is not the artillerys fault, no. However, it's the
fault of the mechanic. Sure, getting focused by higher tier
tanks, which you can see on the map, know their location
and perhaps angle your tank properly toward, or perhaps
go hull down against for a bounce or two before you go out in a
blaze of glory. Happen to have three arties glance at you from
across the map, with the first one stun and track you, knock out a
crew member and your gun or other module, then have
the additional two arties rain down their shells on you on top
of your crippled tank that and you can\t eve respond to it,
that's a bad mechanic. However, considering the
replies which to me implies at it's all the players decision and
their doings, I take it that there is nothing wrong with any of the
game mechanics in World of Tanks or how it's implemented.
It's all about the players and their own actions that leads to what
happens.eekeeboo: This is true to an extent but you also get focused by those
pesky invisible TD's who you can't spot and only know are there as
they turn your tank to swiss cheese
The main issue is that the
artillery "issue" is way more complex than is usually considered
and some people feel just removing it will fix all the problems,
regardless of how it affects balance or other players.
17:44 Added after 0 minutesWhile I'm here, please remain
on-topic and not offensive/attacking one another. Thank-you!
The Big SPG Discussion Thread














