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The Big SPG Discussion Thread

Дата: 09.01.2019 19:44:25
View PostSnowjaguar, on 08 January 2019 - 07:49 PM, said: Being focused is not the artillerys fault, no. However, it's the fault of the mechanic. Sure, getting focused by higher tier tanks, which you can see on the map, know their location and perhaps angle your tank properly toward, or perhaps go hull down against for a bounce or two before you go out in a blaze of glory. Happen to have three arties glance at you from across the map, with the first one stun and track you, knock out a crew member and your gun or other module, then have the additional two arties rain down their shells on you on top of your crippled tank that and you can\t eve respond to it, that's a bad mechanic.    However, considering the replies which to me implies at it's all the players decision and their doings, I take it that there is nothing wrong with any of the game mechanics in World of Tanks or how it's implemented. It's all about the players and their own actions that leads to what happens.

eekeeboo:   This is true to an extent but you also get focused by those pesky invisible TD's who you can't spot and only know are there as they turn your tank to swiss cheese :( The main issue is that the artillery "issue" is way more complex than is usually considered and some people feel just removing it will fix all the problems, regardless of how it affects balance or other players.      17:44 Added after 0 minutesWhile I'm here, please remain on-topic and not offensive/attacking one another. Thank-you! 

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