Answer Thread
Дата: 16.11.2012 20:07:40
_Quasar_: British Tanks:
Q 21. When will we see a Tech Tree with the British TD's and SPG's?
They are planned for next year. Currently we are not able to give a more specific date but more news will come soon. They will probably come in separate patches.
Q 22. We ever going to see a British COMRES 75 in the Tech Tree? Even as a Premium? Or as a upgrade to the Comet*, as a possible fix to the community’s worries about the quality of the tank? *Turret upgrade to the tank is the COMRES turret with a 20Pdr as top gun.
The future of the whole British Tech Tree is still being discussed. We can't share specifics at the moment but there are lots of options.
Q 23. Are there any plans to introduce the mainstay of early war British tank forces, the Vickers Light Tank Mk VI and why was this obvious Tier 1 tank not implemented?
There are no current plans for this tank. But as we have already stated, the future of British tree is still under discussion.
Q 24. Can you increase British Churchill tank lines famous hill climbing ability to make the speed loss to be 35% on a steep incline or whatever is more historically accurate?
It has not been decided yet, when and how to do it.
Q 25. Can u tell us what will be British artillery, I would like to know that it will be more like GW-E andT92 way with splash and high dmg , or fast reloading and accurate like ob261 or bat155 ?
For the moment it is too early to talk about it. More information next year.
Q 26. Why does the Cromwell have a curved device (wadding trunk?) over the exhaust?
This is the model we decided to choose from existing models.
Crew:
Q 27.Do you plan to implement the ability to retrain their primary role, for example retraining a Radio Operator to a Gunner?
We don't feel that this function would be popular, since the issue is non-existent at high tiers, but thank you for your suggestion.
Q 28.Do you plan to implement the possibility to spend Free XP into crew members in order to train their skills/perks?
We are thinking about it. It is not impossible that you will see it one day.
Q 29.Do you plan to implement the ability to drive a foreign tank with your crew as a "captured vehicle", like a German crew drives an US T29?
It is not planned.
Q 30.Why are no visible crew members on your tank models? There are several re-modellings made by moders available that are pretty nice - e.g. crewed M18 or crewed Marder II. If you are worried about a change in age-limit-rating - maybe the crew could simply disappear when the tank is destroyed instead of showing dead soldiers laying around the vehicles...
For the moment, we do not want to introduce any type of physical violence to the game.
Q 31. Why is our crew forgetting about all tanks they were using?
This is how our game concept works. For that matter, we could also ask why does the crew always resurrect after each battle...?
Social:
Q 32. Do you plan to add the feature to disable in-game (free) chat?
We are currently working on a better chat filter system. We don't plan to allow players to disable the entire chat however.
Q 33. Do you plan to add the ability to hide your stats for people outside your friends list? Would this measure prevent that the XVM Mod can "read" your stats?
We don't feel this would change how people play. However we are currently analysing different projects on how to improve players’ behavior in general.
Premium Features:
Q 34.Do you plan to add the ability to purchase premium consumables with credits (automatic fire extinguisher etc.)?
It is hard to say for the moment. Let’s first of all see what final decision will be taken toward premium shells.
Q 35. Why "premium ammo" can be purchased by non-premium resources?
We decided to allow all of our players to use this particular feature of the game. As stated in our announcement, we are still testing this feature in the game and the very final decision has not been taken yet. It can still be pulled after we've checked the numbers.
Q 36.Will there ever be a feature to make a non-premium tank act as a premium? E.g. pay some gold so it has a higher credit/xp multiplier. Has it ever been considered?
Yes, but we decided not to do it.
Game development:
Q 37. Will there ever be any kind of skill/rating based MM?
This is no planned for the moment. However, there could be some game mechanics that would allow players to better organise their own matches and battles.
Q 38. Can you give an estimate of when the multi gun feature can be made available? 2x 75mm guns on a Churchill with a new control to cycle through available guns with the aim times of all guns tracked simultaneously would be great.
Comparing to our other on-going projects this feature has received a very low priority.
Q 39. Are you planning to implement the Maus II turret?
Not for the moment. At least, not on all already introduced tanks.
Q 40. Can we expect any polish premium tank before the release of the Polish / European tech tree, as was the case with British tech tree?
There are no such plans for the moment.
Q 41. Are you considering to add at least some Czech premium tank?
This again is not something we have planned. It's too early to talk about potential premium tanks.
Q 42. When are the new crew skills coming out?
We have no further information about new skills for now, but it's something we're aware of and is still running as a background task.
Q 43. Will more ammunition types be added to increase variety?
This is being discussed, but we have not come to a final decision yet.
Q 44. Will there be modular physics? (parts like the turret/wheels and tracks separate form the chassis?)
This subject is being discussed, so it's possible our players are likely to see it one day.
Q 45. Any general info on the high tier scouts? If not, you can ignore the following.
More information will probably be available at the beginning of the next year.
Q 21. When will we see a Tech Tree with the British TD's and SPG's?
They are planned for next year. Currently we are not able to give a more specific date but more news will come soon. They will probably come in separate patches.
Q 22. We ever going to see a British COMRES 75 in the Tech Tree? Even as a Premium? Or as a upgrade to the Comet*, as a possible fix to the community’s worries about the quality of the tank? *Turret upgrade to the tank is the COMRES turret with a 20Pdr as top gun.
The future of the whole British Tech Tree is still being discussed. We can't share specifics at the moment but there are lots of options.
Q 23. Are there any plans to introduce the mainstay of early war British tank forces, the Vickers Light Tank Mk VI and why was this obvious Tier 1 tank not implemented?
There are no current plans for this tank. But as we have already stated, the future of British tree is still under discussion.
Q 24. Can you increase British Churchill tank lines famous hill climbing ability to make the speed loss to be 35% on a steep incline or whatever is more historically accurate?
It has not been decided yet, when and how to do it.
Q 25. Can u tell us what will be British artillery, I would like to know that it will be more like GW-E andT92 way with splash and high dmg , or fast reloading and accurate like ob261 or bat155 ?
For the moment it is too early to talk about it. More information next year.
Q 26. Why does the Cromwell have a curved device (wadding trunk?) over the exhaust?
This is the model we decided to choose from existing models.
Crew:
Q 27.Do you plan to implement the ability to retrain their primary role, for example retraining a Radio Operator to a Gunner?
We don't feel that this function would be popular, since the issue is non-existent at high tiers, but thank you for your suggestion.
Q 28.Do you plan to implement the possibility to spend Free XP into crew members in order to train their skills/perks?
We are thinking about it. It is not impossible that you will see it one day.
Q 29.Do you plan to implement the ability to drive a foreign tank with your crew as a "captured vehicle", like a German crew drives an US T29?
It is not planned.
Q 30.Why are no visible crew members on your tank models? There are several re-modellings made by moders available that are pretty nice - e.g. crewed M18 or crewed Marder II. If you are worried about a change in age-limit-rating - maybe the crew could simply disappear when the tank is destroyed instead of showing dead soldiers laying around the vehicles...
For the moment, we do not want to introduce any type of physical violence to the game.
Q 31. Why is our crew forgetting about all tanks they were using?
This is how our game concept works. For that matter, we could also ask why does the crew always resurrect after each battle...?

Social:
Q 32. Do you plan to add the feature to disable in-game (free) chat?
We are currently working on a better chat filter system. We don't plan to allow players to disable the entire chat however.
Q 33. Do you plan to add the ability to hide your stats for people outside your friends list? Would this measure prevent that the XVM Mod can "read" your stats?
We don't feel this would change how people play. However we are currently analysing different projects on how to improve players’ behavior in general.
Premium Features:
Q 34.Do you plan to add the ability to purchase premium consumables with credits (automatic fire extinguisher etc.)?
It is hard to say for the moment. Let’s first of all see what final decision will be taken toward premium shells.
Q 35. Why "premium ammo" can be purchased by non-premium resources?
We decided to allow all of our players to use this particular feature of the game. As stated in our announcement, we are still testing this feature in the game and the very final decision has not been taken yet. It can still be pulled after we've checked the numbers.
Q 36.Will there ever be a feature to make a non-premium tank act as a premium? E.g. pay some gold so it has a higher credit/xp multiplier. Has it ever been considered?
Yes, but we decided not to do it.
Game development:
Q 37. Will there ever be any kind of skill/rating based MM?
This is no planned for the moment. However, there could be some game mechanics that would allow players to better organise their own matches and battles.
Q 38. Can you give an estimate of when the multi gun feature can be made available? 2x 75mm guns on a Churchill with a new control to cycle through available guns with the aim times of all guns tracked simultaneously would be great.
Comparing to our other on-going projects this feature has received a very low priority.
Q 39. Are you planning to implement the Maus II turret?
Not for the moment. At least, not on all already introduced tanks.
Q 40. Can we expect any polish premium tank before the release of the Polish / European tech tree, as was the case with British tech tree?
There are no such plans for the moment.
Q 41. Are you considering to add at least some Czech premium tank?
This again is not something we have planned. It's too early to talk about potential premium tanks.
Q 42. When are the new crew skills coming out?
We have no further information about new skills for now, but it's something we're aware of and is still running as a background task.
Q 43. Will more ammunition types be added to increase variety?
This is being discussed, but we have not come to a final decision yet.
Q 44. Will there be modular physics? (parts like the turret/wheels and tracks separate form the chassis?)
This subject is being discussed, so it's possible our players are likely to see it one day.
Q 45. Any general info on the high tier scouts? If not, you can ignore the following.
More information will probably be available at the beginning of the next year.
Answer Thread