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Answer Thread

Дата: 16.11.2012 20:04:15
_Quasar_: Game performance:
Q 1. Prior to update v.0.8.0, in preferences.xml this option TERRAIN_MESH_RESOLUTION was available, after v.0.8.0 it was removed. I'm wondering if the developers have any plans of reintroducing it, since this particular setting was able to increase FPS on older machines by 7 - 10 FPS
Q 2 Are you still working on game's optimisation, for better global performance and lighter game?
Not currently, not. We are constantly working on the optimisation of the graphic engine that will allow our players to get the best benefit from their configuration. If you are experiencing issues with low fps, first of all we would recommend that you update your graphic card drivers and contact our Customer Service department.  Upgrading your computer software is also an option.
Q 3. Will you bring back real AA (anti-aliasing) and if yes when (approximately)? FXAA leaves much to be desired ...
This is not planned since it is not compatible with the current render. However we are currently working on the implementation of new anti-aliasing methods like TXAA.
Q 4. What’s your estimation on the time frame for the implementation of multicore support?
It is already supported since the game is running on multi-core processors. With the last patches the work load produced by the render was partially moved to the graphics processor, as result the processors are not now fully solicited.  
We plan to extend the further support with the implementation of client-based physic effects like “havok” that will be directed to other cores.
Game sounds:
Q 5. Are there any plans in the near future to implement more sound effects? For example more different gun fire sounds, some sort of background sounds of gunfire and explosions, turret rotation etc.?
We are working on a project to review the sounds in-game to offer a more exciting and immersive game play, but we don't want to have too many noises that can be distracting for you in game. We need to keep this balanced, but overall some good changes are planned for the next year.
Q 6. New music is never mentioned in the patch notes. Why?
We will progressively add new music themes to the game.
Game modes:
Q 7. Will all game modes (Encounter, Attack/Defend) on all maps?
For the moment we are working on the best possible alliance and balance system. The game has to be fun for the both teams.
Q 8. When do you plan to add another game mode, and what will it be?
More information of what is currently planned can be found here: http://wiki.worldoft...s#Garage_Battle
Please carefully look as status of what is still in development and what has been cancelled.
British tanks - Matilda:
Q 9. Why Matilda (in UK tree, not premium) has no fuel consumable?
You can use this consumable with the stock engine because it is a petrol engine; the other engines are diesel engines so it can't be used.
Q 10. Why is the LL Matilda turret lighter than either of the regular ones and why does it have a better engine than the other two even though the Matilda never had more than 190hp?
All discrepancies are based on historical changes made by soviet engineers.
French tanks:
Q 11.Could we except to see any French "NON" premium tanks before end of the year?
There are no additional non-premium French vehicles planned before the end of the year.
Q 12. How do you feel the French medium-tree re-balance has worked out so far? Will there be any adjustments to it?
There are no plans.
Balance questions:
Q 13. Why did you “nerf” tank_name?
Q 14. Why did you “buff” tank tank_name?
Q 15. Will you “nerf” or “buff” gun_ name?
In online projects like World of Tanks, the game development is a long and continuous process. The game balance is one of its major components and it evolves as the game does. As a result we never take decisions to reduce the power of something on a whim or just because some players are not happy with it. All our decisions are based on carefully analyzed statistical data which we gather over time.
So the answer is “Yes”, we will reduce the power of some tanks, guns and other components if statistical or historical data oblige us to do so.    
The answer is “No we won’t” if it is just linked to a certain number of complains that we have on forums or in-game.
Self-propelled guns:
Q 16. When we could see Tier X. arty?
Not this year at any rate. Perhaps next year.
Q 17. Are you planning to reduce the number of SPGs in random battles?
Currently this point is being very seriously analyzed.
Team-killing:
Q 18. To prevent and punish peoples that intentionally teamkill or do substantial teamdamage you have created the automated system, it functions pretty well but still it won’t prevent people from ruining the fun of other players during a battle. Is there any possibility to see friendly fire and friendly ramming damage disabled from the game to eliminate the root of the problem and ease both the players and support team?
No, we are not planning to disable team damage. We are constantly working on the improvement of our automated system, however.
Q19. Will you introduce a system where the last player who damages the enemy gets credit for the kill even if the enemy crashes/dies/drowns?
There should be an update to fix this issue with the next patches.
Game development plans:
Q 20. Will you once again add a “sneak peek” of what is planned or is in the works for WoT on the official site again, as we have seen last year? (The links were something like this: http://worldoftanks....plan_2011_2012/)
We want to keep you informed as best as we can and this is actually one of the aims of these Question and Answer sessions. But being too precise on information that is still subject to change is not a risk we want to take again.
Also this week we have worked on a document that contains all the plans for 2013 and game future.
We will share some of them with you very soon.

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