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Predetermine the future of the maps in World of Tanks!

Дата: 22.01.2016 17:18:39
Wysch: Sadly there is no Sacred Valley on the list. I would vote for that map five times.   All maps I voted for (Highway, Windstorm, Kharkov, Stalingrad and Fisherman's Bay) suffer on bad map design and bad balance. Highway is simply unbalanced, one base has so many advantages over the other it's even funny this map still stays in the game. Same goes for Sacred Valley actually, which also suffers on all those super great fences and small buildings that make the "open space" corridor-ish again. Also one base has always better arty cover than the other, so it doesn't help either.   Similarly other maps provide better covering fire for camping TDs for one base than the other imo. (Ruinberg, Lakeville actually, Siegfried Line, etc.)   But one thing Wargaming should think about - why is the Mines map on high tiers? One of the smallest maps in the game available for tier 10 tanks. With 3 tier 10 artilleries it's always funny to play that map. If Wargaming reduced the battle tier for Mines to tier 6 vehicles max, it would make more sense. It's funny that you can play Malinovka with tier 3 tanks, while you let tier 10s suffer on one of the smallest maps.  I guess what I wanted to say, there are other problems with maps than just "I don't like this one and this one". However in my opinion at this moment Highway definitely has no place in the game at all followed up by Windstorm.

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