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Wargaming News About Graphics To Come

Дата: 06.08.2011 21:35:14
View Postjakob, on 05 August 2011 - 09:56 PM, said: Really nice about the graphics, but guys, when shel detonates on ground its not only smoke and fire, first should be the shock wave, to move grass and trees, then smoke...etc.
Stil cant wait.
remember shock wave :Smile_honoring:
ASnd would be nice to see turets pop off, like they do in actual combat,T54 looses turet if amo is detonatet, hell, even only Maus ever destroyed lost its turret.
Might i mention it was destroyed by its crew, no way anybody could destroy Tha Mous in combat :Smile-playing:
Remember : SHOCKWAvES
Remember: TURRETS POP OFF-IF AMMORACK DETONATED

Vallter: I will pass it to game designers.

View PostKaffekasken, on 05 August 2011 - 10:01 PM, said: Looks nice...but...
..I hope you guys are working on optimizing the engine as well... :Smile-hiding:

Vallter: Yes, for sure. We are constantly working on it's optimization.

View PostMuffinMan90, on 06 August 2011 - 06:56 AM, said: Very nice guys but first fix everything else i think your jumping the gun a little here.
Multi Core Rendering.
Pixel Fixing.
Stuck on walls.
Gravity.
Optimized better for I7 Quad mobile processors.
Thats all i ask and i shall keep getting premium each and every month.
:Smile-izmena:

Vallter: We are currently working on everything listed besides Multicore. Multicore support is one of the key engine feature, that is currently being developed by our main partners - BigWorld . As soon as they develop stable engine with such support for WoT we will start working on it's integration.

View Postsatarica, on 06 August 2011 - 10:41 AM, said: just hope that u will add option to remove or simplify smoke effects like someone before me already said its annoying my computer is already at the edge of normal gameplay and many times i died bcs of low fps...pls...make more graphic settings optional.

Vallter: We will think about enabling such settings.

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