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Hidden Kidden

Дата: 26.12.2013 15:01:36
View PostFurlock, on 25 December 2013 - 06:19 PM, said: Yes Mr. Hunter, ofc I can.   - Around 40%-50% of the map is just decoration, which makes out of a small map a ridiculous small map. - Then the piece of map only gives two routes to go. - As above stated by another costumer, the map creates only two possible outcomes. No alternatives, no strategy but massive and bulky arcade escenario. - Pac Man is a game where you have to go through tunnels until you reach a certain point which gives you ultrapower to eat up the enemy. The enemy and you - the player - pursue each other trough such labirints, always under the shockwaves of some sounds you will never forget.   Granted the necessary knowledge base, I follow your invitation to express the cause of my profound dislike:   - the easier a map becomes, the worse player result - with a constant to feed players in the wrong direction, the unique direction is uniformed mass - a uniformed mass doesn't play, but follows exactly always the same tunnels that were created for them, turning any kind of gaming into a nightmare for creative thinking, making any effort of using brains a totally useless task. - after a while of doing so, people stop playing the game, as even the dullest of all wants a real challenge, once in a while or so.   Please check it out and remove the map before it harms too deeply our and your strategies.   Thx.    

TheKroo:   Thank you, this is graspable feedback.  

View Postmasheene, on 25 December 2013 - 06:57 PM, said:   For example some (not all) brilliant maps: Erlenberg, Murovanka, Steppes, Highway, Ruinberg and Siegfried Line.   Why are all these maps brilliant?   - every single tank class can use its class-specific strengths - nearly the whole map is passable, which offers automaticly more tactical options - smart obstruction, which block the enemy view but not the movement (such obstruction are forrests, humps, hollers, etc. and not this crap like at Tundra or Northwest, which creates movement tunnels) - no hardcore climbs like at Dragon Ridge, Sacred Valley and Severogorsk, which slow down and tunnelling the gameplay - well balanced terrain resistance for effective maneuvers with lights and mediums - a lot of natural cover, to use the really smart viewsystem of WoT in a tactical manner (yes dude, this is one of the best attributes of WoT) - the possibility to fight shootouts on maximum range (there some tanks with low armour ingame which really need this tactical option and for some reason it's in the nature of tank fights) - a lot of tactical options and not that 2 or 3 way crap like Pearl River, Sacred Valley, Severogorsk, Mountain Pass (worst map ever), Arctic Region, Abbey, Karelia or El Halluf (it's really broing to play every single match in the same manner, becaus there are two practicable options and one to suicide fast)   With every single new map, WoT become more and more a stupid arcade shooter with no tactical depth. Always the same mass brawl at the same positions. Your map designer ruins the game, no joke.

TheKroo:   Thanks for your well worded input.

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