EU Questions & Answers
Дата: 18.04.2012 22:46:19

I'm an programmer and I have a basic understanding how "zero damage" outbreak can happen. A game like this is more like a living organism, you can change one line in base code, that isn't directly related to damage dealing mechanics, it can affect it indirectly.
That's called a bug of the worst kind... Everything seems to work as intended, no error flags show up, no obvious problems basically. I know how hard it is to find a bug of this kind, you have to go over 1000's of lines of code, considering all correlations and even then it's hard to spot it.
In the end "zero damage" outbreak does exist, it is a potential game breaking problem since you can get 3 zero damage hits in a row for example (my record is 4 zero damage hits in a row), so it should be a high priority bug-fix.
Now to the questions...
1. Is this problem being worked on?
2. If it is, when can we expect a fix for it?
Overlord: It's not directly a coding problem. The issue is mostly related to
the modeling side of things and especially the way external modules
and optics are represented. Thus, most probably, a massive
remodeling will be required to fix it.
