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EU Questions & Answers

Дата: 20.02.2012 09:46:02
View PostSnib, on 17 February 2012 - 05:30 PM, said: Overlord,
Q1: Is the (hidden) module damage potential randomized in the same way as the armor damage potential (+/- 25% range, normally distributed) or is it a constant value for each shell?
Q2: Does crew have any hitpoints, and if yes, how many?
Q3: Does 30% chance to damage a module that was hit also apply to crew, is it a different percentage, or do they get killed (or damaged, should they have hitpoints) as soon as they get hit?
Thanks!

Overlord: 1. The same 25% randomization is applied.
2. Yes, very few. Don't remember the exact amount.
3. The same 30% chance.

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