EU Questions & Answers
Дата: 25.01.2012 16:53:10

Q2.) Why don't you make the Russian tanks historically accurate in regards to poor crew training and no radios?
Q3). If the answer to the above is "game play balance," then why don't you give the American Heavy line "balance" by allowing its top tanks be the the vanguards that they should be, instead of repeating "they are designed to be support tanks"? Will the M103 or T110 be forced into a "support" role?
Q4). If the U.S. Heavies are designed to be "support tanks", then why are you designing them that way? What happened to balance? Or is that privilege only reserved for Russian tanks?
Overlord: How do you plan to measure some "abstract" quality in-game? By
adding one more unclear hidden parameter, making the things even
more complicated? It's not an easy matter to define the quality and
use it for gameplay purposes. No, thanks.
If you are in search of "historical truth", you wont find much in a arcadish video game. Or better in any video game at all.
If you are in search of "historical truth", you wont find much in a arcadish video game. Or better in any video game at all.
