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New Tank Trees in WOT

Дата: 17.12.2011 13:11:57
Overlord: The text below is not mine, this is just a rough translation of the post in RU WOT livejournal here. All credits to the author.
Think, some might find it amusing. Of course no offense meant. And please mind certain cultural perception peculiarities. Have fun!
Overlord
New Tank Trees
The French tanks are approaching and it makes the hearts of players grow fonder and kinder. Apparently an interesting piece of gossip has been getting about recently. Tankmen from RU-server believe that the French tree will not be the main reason for their utter joy and ultimate happiness. They reckon that in the near future the implementation of several trees of tanks of different nationalities will take place (according to some unconfirmed info). The unreliable source of information also states that these trees are something WG has been working on during the year and here we are ready with a Christmas present for our fellow tankers!
Watch and learn!
African Tanks
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African Tanks are big and heavy vehicles characterized by a number of peculiar nuances regarding driving and maintenance.
Before you recruit the crew, make sure they all belong to one and the same tribe. Otherwise when in battle they might start a mini-civil war. A player will be notified about it by a message like “Attention! Your gunner has just been eaten by your loader”.
Progression of African vehicles will also be different in comparison with the common scheme. Not credits but mirrors, beads, steel axes and fire water will be needed to unlock new modules and vehicles. These resources will help vary microeconomics of the game, too.
In the North a new commodity exchange will appear where everybody will be able to swap goods, for instance gold bullets could be exchanged for copra or old tracks for ebony tree.
As far as battle actions are concerned, the African tanks will be distinguished by great strength and relative sluggishness. Having destroyed the enemy vehicle, the African vehicle will stop next to the victim and will take off the turret of the enemy (comes from the eternal symbolic tradition of taking off the scalp of an enemy). The player owning the biggest number of rival turrets in their clan (they are called tribes in this tree BTW) is entitled The Great Chief.
Also a wide range of guns can’t but be mentioned. Alongside common cannons (the English 150 years old weapons) there will be untypical ones, like a voodoo doll, a coconut thrower, and a 203 mm Trunk.
Chinese Tanks
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On appearance of Type 59 everybody could guess or even suspect that this is a fresh start for a new tank tree – the “kids” of the Celestial Empire. Although this tree is of equal worth, it still possesses its peculiarities. For example, on average the crew of the vehicle consists of 40-70 members. Along with the usual positions of a gunner (there are about a dozen of them as aiming is done manually) or a driver, there also are uncommon ones, like a cook, a horn-buzzer, or a horsepower. And yes, the speed of the vehicle depends on the number of the latter in the crew. Apart from minuses such a situation can be characterized with a lot of pluses. For instance, when the tank is in the depot and is not busy with the war, the crew manufactures NIKE trainers, computer parts which makes the Chinese tanks the most profitable farming vehicles. The most serious problem of the tree is that modules break down without any damage made. On the other hand, there is another big plus and this is a relatively small payment for repairing the vehicle and training the crew. One golden penny for each tanker is enough to get hold of the whole crew for 200 years, which means that the contract is true for sons and grandsons, and great-grandsons of the crew members.
Chukchi Tanks
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The implementation of this tree might seem weird, but not for those players who know what the strength of the Chukchi Armoured forces is like. Each nation has got its special features and the tanks of the Extreme North are no exception. Their characteristic is the unusual suspension of a sleigh type. It is truly beneficial when you are playing on maps like Erlenberg or Arctic Region. On the other hand, the maps with stone or asphalt surface are definitely not appropriate for sleigh type chassis as the vehicle is not fast enough. All the engines differ in their deerpower (DP) only. Thus you will find a 5-DP engine, 20- and 50-DP engine. The chance of their combustion equals zero, which is a reason for their owners to be pretty happy with the vehicle. Do Chukchi Tanks have any cons? Surely, they do! They are characterized by a large number of inner modules in comparison with the vehicles of other nations. The damage of each module is accompanied with a message like “Oops, the supply of dried fish is insufficient, odnako!” or “Odnako, the chimney on the turret is bent!” Also instead of the usual “Back to base” and “Help!” they will be sending “No deer, no seal, the Chukcha is going home!” or “The Chukcha is cold and hungry, ohhh!”
Dutch Tanks
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It will not be an exaggeration that this tree evokes mixed feelings in everyone. These tanks can be officially called…odd. Their crews consist of a random number of members. So, there might be 4 of them in a vehicle, but in the next battle you will find 20 of them in the tank. They have no fixed positions and qualifications. They have no positions at all! Everybody does what they want and only God knows how successful the members will be in whatever they are doing. Driving of these vehicles is not typical. The tank reacts unexpectedly and the command “Ahead!” can be considered by the vehicle as “Make 48 circles round the base” or “Hide in your garage!” Why they behave this way…nobody knows. Random figures determine their performance. The Dutch vehicles are also well-known due to their unpredictability in battles. They cannot be set on fire by the enemy but the state “Kinda scared!” (sent to the crew as a message in the reggae style every 10 minutes) makes the tank turn round and go back to the base to hide without the help of a player. On the other hand, these tanks are not for active battle actions. The battle in which there are more than ten Dutch vehicles is automatically considered to be won by both sides and all players who fire are fined.
Egyptian Tanks
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Not much is known about these vehicles. Mainly arties are gathered in this tree. The effectiveness of their performance is much higher than of the analogous tanks of other trees. Their main distinguishing feature is their huge sizes. The crew consists of half the usual number of members as all the others have left for a meeting of protest in the depot. Being civic conscious they protest against the new prices for shells, low salaries and WG’s interference into the inside matters of the player.
Jewish tanks
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A lot of tankmen have been dreaming of this tree since the beta-test of the game. Finally, it is about to be released to satisfaction of an experienced tank ace. First, about the peculiarities. Each module damaged does not have to repaired after the battle, it brings profit! In between the battles the crew of the tank sells it three times more expensive then it was acquired. However a Jewish vehicle will hardly become a farming machine as it is impossible to get anything from the crew even after a really successful battle! All money received from the battle goes nobody knows where.
Before each shot the gunner send a message: “I can see the enemy tank, but how sure are you that we have to fire using our really expensive shell for which we have paid 200 shekels? Well, no, I mean, you are the boss, and I am a humble gunner but I also have children and grandchildren… So, I meant to ask you as a tankman asks another tankman…”
Another negative feature of the Jewish tree is the ballistics of their guns. Nearly all of them are pretty short which leads to the aiming distance being short, too.

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