EU Questions & Answers
Дата: 07.12.2011 12:44:43

I understand that the "balance purposes" means to slightly reduce amount of arty per battle, because players must choose non-SPG vehicle to farm credits with that option. So...
Q: I'm curious, why wasn't the same logic applied when you lowered the prices of tier 2-3 tanks?
Instead of lowering all of them, you could have lowered all - except SPG. I think new players make decisions about which line to go mostly at random (I know I did), then many of them just stick with the path they chosen initially. So having a bigger price on arty would prevent some of them from going that way. It would be much better, and non-artificial (in contrast to cap on arty numbers per team) way of reducing the usage of arty in the game.
It's not too late to revert the prices back, though

Disclaimer:
I'm saying all that as an avid SPG player, but on the other hand I perfectly understand the reasoning of players saying "too much arty at randoms is bad idea".
Thanks

Overlord: There will be a number of changes relating to game economy that
will especially affect SPGs, eg 10-25% decrease of credit income
for tier 5-7 units in 7.0 and some others.
