Дата: 03.10.2011 22:52:09
Panocek, on 03 October 2011 - 06:30 PM, said: The most obvious are "how +5% crew skill from ventilation
translates to tank aspects" and "what are base values of Armour
Protection that spall liner increases and how it work?
And never-ending story - camouflage (values to be more precise)

If You and dev team want to keep that one top secret, then at least
add "camouflage level" for tanks, that will vary from "high" (small
TDs) to "little to no camo" (late TDs, heavy tanks and artillery,
well, at least German ones)
Overlord: Good points. We will think them over.
R3b00t, on 03 October 2011 - 08:24 PM, said: Exactly. That in a detailed description without misunderstandings
and official. Not the hidden values like Camo, only the Crew and
Gameplay Mechanics. How to add Vent, Choc/Cola, Binocs, Optics and
which Viewrange can really be achieved.
Overlord: