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EU Questions & Answers

Дата: 03.10.2011 22:52:09
View PostPanocek, on 03 October 2011 - 06:30 PM, said: The most obvious are "how +5% crew skill from ventilation translates to tank aspects" and "what are base values of Armour Protection that spall liner increases and how it work?
And never-ending story - camouflage (values to be more precise) :Smile-hiding:
If You and dev team want to keep that one top secret, then at least add "camouflage level" for tanks, that will vary from "high" (small TDs) to "little to no camo" (late TDs, heavy tanks and artillery, well, at least German ones)

Overlord: Good points. We will think them over.

View PostR3b00t, on 03 October 2011 - 08:24 PM, said: Exactly. That in a detailed description without misunderstandings and official. Not the hidden values like Camo, only the Crew and Gameplay Mechanics. How to add Vent, Choc/Cola, Binocs, Optics and which Viewrange can really be achieved.

Overlord:

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