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EU Questions & Answers

Дата: 31.05.2011 11:47:30
View Posttabal5000, on 30 May 2011 - 09:59 PM, said: With many companies being played at the evenings,did you ever consider making the lvl limit a little bit bigger?
I was thinking like company battles,in which companies from lvl 70-90 would be matched up. Then companies from 90-120,and companies from 120-150 would be matched up.
If you already have this planned,can we expect it to be in v.6.5 or v.6.6?

Overlord: We are planning to introduce subdivisions/tiers for company battles. Supposedly in v.7.0.

View PostIzNoGooD, on 30 May 2011 - 03:28 PM, said: Question regarding Clan Wars:
Why do you state in your guide that the HQ, if captured, will be returned to use after 24 turns? When in reality it takes 72 turns?
I've reported this issue under Ticket: #BFG-927-92934 on: 22 May 2011 06:38 PM only got one response in form of a question on: 24 May 2011 10:09 PM
When we lost our HQ first time we were put in inferior positions to other Clans with working HQ. So the 2 extra days eventually cost us all territories.
Further consequence is that several players left Clan 'cause our "inactivity" - which wasn't our fault to begin with.
I've included SS, just to confirm my claims. I've asked your support, your moderators, made a post in Balkan forums and still can't get any response from WG

Overlord: Wrong description in the Guide. Thanks for pointing it out.

View PostAlcoholic_Semen_Thrower, on 31 May 2011 - 07:38 AM, said: Will there ever be Tier XI+?

Overlord: Tier XI+ vehicles are not planned.

View Posttheta0123, on 31 May 2011 - 11:11 AM, said: Dear overlord
I just aquired the S51
The stock gun is more accurate, has less aiming time and higher shell velocity then the M12's upgraded gun
The damage was the same in the last patch.
Will you people now PLEASE consider BUFFING the M12?

Overlord: S51: avg exp per battle - 352, win ratio - 48.45%
M12: avg exp per battle - 362, win ratio - 49.51%
Sorry, no buffs for M12. Apart from credit income fix.

View Postarminofme, on 31 May 2011 - 01:50 PM, said: can He shells bounce off enemy armor or is the message "that one bounced" bugged and what should it stand for then?
I've had this message both with artillery shells and tank/td shells(yes 0 damage).

Overlord: Yes, HE shells can bounce.

View PostJeno76, on 31 May 2011 - 02:18 PM, said: Dear Overlord!
In the new patch the VK4502 set on fire very often from a frontal hit(sometimes happened to me twice in one match!), this is intentional or a bug? If it is a bug when will be corrected?
You mentioned in your blog that the implementation of the E-50 is still under consideration, this means the whole german medium tech tree revision(Panther and PantherII tier decrease) is under consideration?

Overlord: 1. There were no such changes to VK4502. Must be bad luck.
2. E50 will be implemented sooner or later. We are not sure whether this vehicle make it to 0.6.6 or not.

View Posttazmanyak, on 31 May 2011 - 09:58 AM, said: Please Overlord can you say something about this information?:
Right/False/you dont know
More info could be interesting too: why did you chose this way of doing things, and not limiting tiers per map?

Overlord: 1. True.
2. Initially clan wars were regarded as end-game / high level content.

View PostB051LjKo, on 31 May 2011 - 10:11 AM, said: One question, concerning the crew; If you have a T34 with a crew at (for example) 97% in a garage when M103 is released, T34 becomes a premium tank, and the 97 percent crew "goes" with him. The question is, does m103 comes with a crew at 97 percent (or whatever percentage did it have at T34) or is it 100% in any case (even if T34 has a stock 50% crew at the time of the release)...
This issue is quite important, and the answer will direct players weather to grind 50K XP on T34 to reach 100 percent crew before T103 comes or not...

Overlord: M103 will get a crew with 100% skill.

View Posttip, on 31 May 2011 - 03:20 PM, said: Do you think buff/nerf calculations are ok now?
For example, wouldn't be better to use two steps W/B ratio (1. player, 2. tank) to nerf/buff vehicles instead of plain tank based W/B ratio? Now you say VK3601H has 52 W/B - it is OP - so we'll nerf it by matchmaking. Instead of that you should say something like player1 has VK3601H W/B ratio 55% and his overall W/B ratio (without VK3601H) is 56% so in fact VK3601H score is -1. And sum it for all n million users - if it is big plus then it is OP.
Some other parameters should be considered too, for example starting point (100% vs 50% crew), degree of researched modules, degree of equipment, games played (first 10-30 games not counted), less weight (0.5-0.7) for elite vehicles, less weight (0.7 - 0.8) for premium ammo etc.
I think right now main balancing problem is that player skills are not separated from tanks when using statistics, same for nerfs/buffs.

Overlord: Basically we are satisfied with the current metodology. Win ratio takes into account all players/skills and all vehicle setups which gives good results if sample exceeds 10k battles.

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