EU Questions & Answers
Дата: 28.05.2011 11:02:05
theta0123, on 27 May 2011 - 03:10 PM, said: 1.Will the M46 patton get the M47 patton turret?(as the only
diffrence between the M46 and M47 patton was the new turret)2.Will the M46 be branded ingame "M46/47 like M40/43?
3. When the pershing becomes T8, will it get the promised 90mm T15E2? (The Tier 8 gun on pershing right now at Tier 9)
Overlord: 1. Yes.
2. No, it will be M46 Patton
3. Quite possible.
2. No, it will be M46 Patton
3. Quite possible.
theta0123, on 27 May 2011 - 03:38 PM, said: Could i perhaps also ask why? Because the only diffrence between the M46 and M47 was the new turret and a bit more ammo
Is it then possible, to mod the game files for yourself, to make it show "M47" Instead of "m46"
I know it sounds stupid, but i like the name M47 more
But many thanks already!
Overlord: M47 enjoyed different front hull armor so actually it wouldn't be
correct to have it as M47 in game.
Makiverem, on 27 May 2011 - 03:20 PM, said: So if you manage to make tracers unmodifiable will you restore tank
shaking too?Overlord: Don't see the link between the two actually.
Makiverem, on 27 May 2011 - 04:29 PM, said: Well the reason for making tank shaking optional was that some
people found a way to turn it off. So if you can add protection
against modifying tracer effects, you could also do the same with
shaking.Overlord: Not working on that anymore, the current idea is to have it
optional in game.
KIAEddZ, on 27 May 2011 - 04:48 PM, said: I think he is suggesting its the same file you edit to create both
hacks, so if you can lock tracer settings why can't you lock the
turret bounce setting.When you say optional, you mean bright red 20 second tracers for us all?
Overlord: The above applies to shaking only.
El_Barto, on 28 May 2011 - 09:06 AM, said: Does this mean that there is no normal testserver for the russian
version?Overlord: Supertest stage precedes public testing.
tazmanyak, on 27 May 2011 - 11:47 PM, said: Thanks for the clarification A&LBut can you (wn staff) consider that removing the shaking effect has some kind of gameplay modification?
Previously, hitting an ennemy targeting you could give you real seconds of increased survivability. Now, those seconds are definitly gone, forever ...
I would be glad you realize shaking was more than a cosmetical effect for many of us (the customers) - it was a gameplay feature. And i would be happy (really) if you could go back to development and find a way to protect the shaking effect and make it serverwide, and no longer just "cosmetical"
Can i hope for that?
Overlord: We might return to shaking effect in future, but currently it is
not being worked on.
Hypnotoad, on 27 May 2011 - 11:37 PM, said: I agree, it's really weird and not enjoyable right now.Question: Will they be back in 0.6.5 or before that?`
'cause right now it's just the hand of god that kills you:

Overlord: Partially tracer effects can be reintroduced long before 6.5.
Working on the server hotfix.
Morgulko, on 27 May 2011 - 10:21 PM, said: Overlord,my question is, will be in future more destructible environment , i mean buildings or holes on the ground after shots etc
Overlord: Most likely - yes, however the progress is rather slow in this
area.
Tank_Killer1, on 27 May 2011 - 09:29 PM, said: OverlordCan you give us a timeframe on when you will introduce the M4A3E2?
Overlord: Some time after 7.0 update.
exoriou, on 27 May 2011 - 05:08 PM, said: Are devs aware of 0dmg hit issues? For example, when you hit enemy
turret, penetrate it, narrator says something about "perfect shot"
and you deal zero dmg. Is this known problem and someone is working
on it? These 0dmg shots are getting quite irritating tbh.Overlord: Most probably something is wrong with the sound message.
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