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EU Questions & Answers

Дата: 25.05.2011 12:50:44
View PostOrkel2, on 24 May 2011 - 11:07 PM, said: Overlord: Assuming the Marder can use a gun two tiers above it (76mm, tier 5 gun), will the rest of the open-topped German TDs follow this route?
I've been under the impression that open-topped German TD line will be "paper armor, big gun" style. If the Marder is to be believed, it seems quite likely.

Overlord: This quite possible assuming they are likely to get relatively low amount of HP.

View PostJoppsta360, on 24 May 2011 - 07:25 PM, said: A few questions.
1. Why are the Tigers both limited in their top real world speed? The Tiger I if anything, really needs a speed buff. The patch has really made it much better though, so props for that. I can tell because my win ratio went up (i played few battles in it because it sucked so hard) and i think i turned it around from 37% to 50%+ I think it's closer to 60% but nonetheless.
2. How do you decide how well a tank performs in terms of acceleration/speed? The most basic would naturally be horsepower/tonnage to you the HP/Tonne .. but this statistic doesn't really mean much from what I've seen. Also, with regards to the HP/Tonne.. why is it the KV has a higher top speed than Tiger I? I cannot think of any real justifiable reason for having such a bad top speed. Diversity, maybe, but i don't think it's fair on the German players (who already have the peashooter cannons to deal with until T7 (TDs) and T8 (tanks) respectively (after a bitching grind, as it were :P)
3. When will the T32 get it's (needed) rollback of gun depression nerf? Personally i refuse to play this tank with 4 degrees less depression and I will stick with the T29, not going to grind for a tank that's horrible to play without it's best turret.. to get kicked in the balls once more with the lack of gun depression.
4. T34's stats can't be that good, 1-2%? I think it's more to do with the quality of players driving them than the quality of tank. Do you ever bother to factor player's skill into your "Oh-so-important" stats? I'm not meaning to be demeaning here.. but seriously if you do not take into account the human factor then you are really going to end up with badly skewed balance. Generally speaking it will be the German and American tanks with better players in them because either .. they decided to not play Russian because it's fairly clear for the most part they are the best tanks, most of the time. Easier to grind also. The quality of the people inside the tanks is a big factor though and I'm going to guess that the American line is the unloved stepchild in WoT.. so it'll probably be getting love from people that are either looking for a challenge or like the advantages of hull down being almost like god mode (without arty in the game anyway).
5. Sorry for how long my paragraphs can be, I ramble a bit
6. ????
7. Profit
8. One more question, is there any plans of making stats for tanks more detailed? Personally, I would love to see a "theoretical stats" for the tank and "actual stats" for how the tank will perform currently with your crew/modules. Also, is there any intention to include camo value into stats? Like.. maybe as a percentage? I think that if we could SEE the camo values of tanks it would be much fairer, I know that the game code has been studied and the stats are available on the web publically now both because of the breaking of the code and also since you released the stats. Why not have them on client? :)
Cheers, looking forward to the answers
Joppsta
EDIT:
This is an example of why you should put more stats onto the client, wouldn't have to answer these questions over and over.
Just saying...

Overlord: 1. Just like all tanks from IS-series. For the same evil reason.
2. Yes, specific power to some extent. Max speed limit is not that important in terms of gameplay. Acceleration and traverse do count.
3. Most likely in 6.5.
4. All players are treated equally from the statistical point of view. Who's noob and who's master tanker?
5. Nps, it's ok.
6. !!!!
7. Thanks. You too.
8. Yes, planning to make them available as well. However this won't happen soon. Unfortunately.

View PostNiaro, on 25 May 2011 - 12:37 AM, said: Any Chance that we get a Medal for long range kills (500+m)?
Maybe a Beckmann or Albert Ernst Medal?

Overlord: Nope, but planning to add some more medals and achievements (e.g. for destroying IS tanks).

View PostPurgafox, on 25 May 2011 - 12:51 AM, said: I actually have 3 Questions:
1. When get Ghost Shells fixed? Ghost Shells have gotten much worse since Patch 0.6.4.
2. When does the Sighting System gets fixed? The current Sighting System is the worst. You got tanks vanishing right infront of you just 50 m away which you should see.
3. When does the Matchmaking System get tuned properbly? SU 85 in a T8 - T10 Battle is ridicilous ( no he was not in a platoon )
And Overlord dont say there are NO Ghost Shells. There are actually. Before the Patch it was pretty okay once in a while but if you are in close range of a tank ( 50 - 100 m ) and the shell just simply vanishs. And no impact, no damage, no message at all ( and no i didnt miss and no there was nothing between him and me ). Now after the Patch i have like 10 - 20 % Ghost shells and when you are using Gold Ammo in Clanwars and you have these its frigging anoying.

Overlord: 1. Internal tests do not confirm the issue. Please submit any evidence you have to the support service.
2. It has got better post patch.
3. Tier 8 battles are the maximum for SU-85.

View PostOrkel2, on 25 May 2011 - 01:08 AM, said: Will 0.6.5 have any new engine/gun sounds? Like in several official WoT trailers we can hear brand new sound effects.

Overlord: Most likely - no, since there is not much time to releaes left .

View Postmeuhbat, on 24 May 2011 - 11:08 PM, said: Hello,
I have one question atm :
- What is VK45 lower frontplate armor value ?
Is it 120mm like JgdTiger and Tiger 2, or 150mm, or even 170 mm ?
I want to figure out what gun it is immune to, because it is a real weakspot, any tier 8 and even some tier 7 will penetrate here.
bonus question if you have time :
- Will the destroyed tanks wrecks moving speed remain like actual, or may/will be changed ?
Thank you.

Overlord: 1. 150mm.
2. Not planning to change it now. But it may be changed in future of course.

View PostStubentiger, on 25 May 2011 - 10:43 AM, said: Do you plan to start a public test server (at least in Russia) for 0.6.5, just like for patch 0.6.4?

Overlord: Most likely.

View PostKomachi, on 25 May 2011 - 03:37 AM, said: Sorry if it has been already asked, but instead of removing the T23 would it be possible for it to replace the T20 as a tier 7?
Of course with an adjustement of specifications (Hit points, gun, armor...).
It would be a shame to lost the "basket turret" :(
"Historically" I think they're pretty identical, aren't they?

Overlord: It has been decided already, T20 stays, T23 leaves.

View Postarkhell, on 25 May 2011 - 10:20 AM, said: can we get a better gun on the panzer V/IV it's lacking penetration badly because it gets placed in tier 8 and 9 battles with a tier 5 gun. atleast make it able to penetrate 100mm of armor on a ragular basis (123mm penetration would do)

Overlord: Not planning to change it, since it's ok for tier 6 premium.

View PostNikola_Bathory, on 25 May 2011 - 11:11 AM, said: When will you change the KV-s and KV-3s in the USSR tree? Tier change planned or?

Overlord: Some time after 6.6. KV-3 will be moved to tier 7.

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