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EU Questions & Answers

Дата: 14.05.2011 14:07:58
View Postmarko4231, on 13 May 2011 - 05:45 PM, said: Hi, i have 2 questions : wil it ever be posible to mount more than 3 items of eqipment on one tank :
: why can gun barrels pass thru houses and other tanks.
Its kinda not realistic.

Overlord: 1. Perhaps some time in future. Currenty not planning to change this.
2. A lot of things are not realistic in the game. This is only one of them.

View Postnebsif, on 13 May 2011 - 07:09 PM, said: ^ And will E-50 be added along with E-75 and E-100? (or sooner? :P)

Overlord: Definitely not sooner.

View PostTaturo, on 13 May 2011 - 06:30 PM, said: Will you introduce the Porsche Tiger (or Tiger I (P)) and VK4502(P) Ausf. A with the E-Series or will they get implemented later on?
If that's the case, how long after the E-Series, approximately?

Overlord: Most likely they all will come together.

View Postkymrel, on 13 May 2011 - 05:53 PM, said: I would like to add one question about the Soviet tanks while I'm at it:
3) Do you have any timeline for the changes coming to the Soviet heavy line (i.e. the KV-1/KV-2 split, moving the KV-3 to tier 7 etc)? Can you give any idea, for example what quarter or when compared to other changes, say the E-series, French tanks and US TDs (for example before the French, but after the E-series).

Overlord: See in development section of the web site. It should give you basic understanding.

View PostOrkel2, on 13 May 2011 - 09:41 PM, said: Overlord: According to your statistics, how is the KV doing? Most players feel it's overpowered and for a good reason. So finish it once and for all with a stats-showing.

Overlord: According to 0.6.3.x data KV was/is earning 2-3% more expereince than Pz IV, and slightly more than T1. Pz. IV, however has far better win ratio, 49.5% vs 47.5%. T1 is somewhere in between here.
Waiting for new figures of 6.4.

View Postmascotzel, on 13 May 2011 - 09:42 PM, said: no need to use search, I watch the topic daily and the question was not answered.
the problem is you forbid to repeat the question, and Overlord won't return to it because it's like 10 pages ago.
and I will reformulate more exactly the question above, How can I get an answer for a question asked but not answered...
and a different question : any change in matchmaking system in 0.6.4 to prevent same tanks stacking?

Overlord: Only indirect measures - increase of match-making value for tier 9 mediums, it will have some impact.

View PostKaap, on 13 May 2011 - 10:51 PM, said: Overlord,
Would/could and/or is it under consideration to provide a reset option for gold? Say x amount of gold to be able to reset 1 specific tank tree once.
Regards,

Overlord: No, we gave up this idea back in the days.

View PostGrivan, on 14 May 2011 - 12:53 AM, said: In this article of the IS3 the author says, that instant of cast steel, welded steel is used for better protection.
How is this implemented in the gamestats for armor strenght and penetration?
1) Is x mm of welded steel == x mm of cast steel?
or
2) Is x mm welded steel better than x mm of cast steel? And in case of this:
2.1) Which kind of steel is given in the game stats for armor strenght and penetration?
2.2) How is the factor which is used for a conversion from welded to cast steel?
Thanks in advance

Overlord: Cannot answer from "Game Development" perspective (though I believe all armors are not equal), but generally cast steel offers ca. 90% protection compared to same thickness rolled homogenous plate. Depends, of course, on quality - early M4A1 production got so Godawful cast quality it provided much, much less, that got changed later as the production ramped up.
Still, apart from cast vs. RHA, there was also the problem of hardness - generally hard steel protected from projectiles of similar caliber to thickness, but when hit by a large projectile it tended to shatter (recorded for example in Yugo firing tests post-war, with US 90mm shattering T-34 hull armor at places), US preferred pretty soft armor that didn't protect that well, but OTOH didn't tend to crack and produced less spalling.

View PostZieten, on 14 May 2011 - 01:18 AM, said: how is the viewrange of vehicles calculated? i always thought that height was quite important for that, but that does not fit with vehicles like the T-54 or Object 704 (no russian bias intended, just a few which came to my mind)

Overlord: On the basis of height, but in some cases it is set according to the balance needs.

View Posteviljezza, on 14 May 2011 - 08:25 AM, said: How many exp. points will be required to go straight to the E-100 from the E-75?

Overlord: Hasn't been determined yet.

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