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EU Questions & Answers

Дата: 10.05.2011 12:08:34
View Posttabal5000, on 08 May 2011 - 08:19 PM, said: Are you planning to encourage people to play more Tank Companies other than this Kill the Mod event? I would suggest a 15% exp bonus,or dinar bonus.
It's annoying having to wait 5 minutes to play since there are only 4 companies playing at a time...

Overlord: well many people are looking forward to Clan Wars (CW), when it comes there global map will held tons of company battles every day, thus, I think, people will also play common company battles more often to improve clan coordination, try new tactics, etc

View PostTaturo, on 08 May 2011 - 02:05 PM, said: I want to have the Maus in the future, but to do so i have to currently go through the Kingtiger to the VK4502(P) Ausf. B, but in the revised Tech Tree it is shown that this link is going to be taken away once the second heavy line is implemented. And my problem is that I will probably only reach the Kingtiger before this happen, and my path to the Maus will be blocked.
Also seeing that the Russian tank drivers will get three Tanks for free (if they have them), US Tank drivers two Tanks for free (again, if they have them) and then German Tank drivers only one (if they went the medium line).
So my question is, do i have to wait and sit on my PzIV/ go for the 3001P and sit there and wait for the separated Heavy line, or do you already have something planned, to still give me the possibility to get to the Maus?
For Example giving King Tiger owners the VK4502(P) Ausf. A or the Porsche Tiger for Tiger owners, so that we still have a chance to get the Maus if we don't manage to get the VK4502(P) Ausf. B before the separation. (It would be fair in my opinion, looking at the US and Soviet tank drivers.)
I know that suggestion aren't allowed, but i need to know, so that I won't waste my time on the King Tiger. :Smile-hiding:
Thanks for your time and Happy Victory Day. :Smile_honoring:

Overlord: Any other compensation apart from the announced ones is not planned, you have 2-3 months before the introduction of E-series. So the notice wasn't short and you can plan your time am progress.

View Postnebsif, on 08 May 2011 - 02:08 PM, said: If in the stats window it says that max view range of X turret is 420m, is that the max I can get with 100% crew + binos + optics, or just 100% crew?
Are panther camo values gonna be changed? Its not 2x bigger than say VK3002 to have 2x less camo value..

Overlord: 1. With 100% crew, optics, ventilation, and premium consumable (cola, etc). Thus without binos.
2. Revised in 0.6.4.

View PostAction_IHOP7, on 08 May 2011 - 03:39 PM, said: So you do not mind playing maps you dont like? (Honest question, would like an honest answer)
Two more things if I may.
One, are you considering puting in the option to choose in the begining of a battle if you want to use the daily bonus or not? (Being matched with tier 9 in a t5 tank wastes the bonus)
And two, is the gun supposed to aim for where the gun thinks the shot will land (the circle that follows the crosshair around) rather than aim where you have the crosshair pointed?

Overlord: 1. I actually mind. Mind and suffer. :) Choosing maps to play is not planned at present, but is very likely to be reconsidered.
2. This is not under consideration. The bonus is automatic.
3. The green circle that follows your crosshair marking of course. Turret traverse takes time.

View PostNiaro, on 09 May 2011 - 04:08 PM, said: @Overlord
http://forum.worldof...post__p__524397
Yes, No, Maybe?
please? :D

Overlord: Tend to say NO. T23 is more likely to appear as premium, however it's not confirmed yet.

View Postposthumecaver, on 09 May 2011 - 10:56 AM, said: I have a question about Premium Vehicle, I know that they got %50 more XP and credits output with a standard account....
But if I have a Premium Account does that stack with Premium Vehicle?
Thx for the answers...

Overlord: Premium vehicles do have increased profitability, but it varies, so not necessarily equals 50%. Premium vehicle doesn't bring you any extra experience.

View Postchromedome, on 09 May 2011 - 11:03 AM, said: Could a dev give me a timeline for french and british tank trees,from posts it seems as french will be here sometime in next 6 months and british after all other tree are complete, so we looking at over 12 months for brits?which is 12 months to long for me tbh. rough dates would be preferable to the general sometime soon answer.

Overlord: French tree can arrive either after introduction of E-series or after the whole revision of the existing trees is complete.
British tree should arrive either at the end of this year or at the beginning of 2012.

View PostRaketensegler, on 09 May 2011 - 04:49 PM, said: For clarification: With a 100% crew you only need +20% bonus for maximum view range of each turret?
So binos are only needed (for maximum effect of 25%) when you have a crew with less than 100%?

Overlord: 1. Forgot to include ventilation:
Looks like 136% if I have done the calculation right: 100%(base skill)+11%(commander's bonus)+5%(ventilation)+10%(coated optics)+10%(consumable)
2. All the bonuses are counted and your view range can exceed 500m, allowing you to spot targets with better camo value within 500m range.

View PostAction_IHOP7, on 08 May 2011 - 03:39 PM, said: So you do not mind playing maps you dont like? (Honest question, would like an honest answer)

Overlord: The only combination I hate is Maus + Malinovka.
I wouldn't select city maps for SPG because average xp is low. But it's an interesting combination (like nightmare mode). Sometimes I really help my team and make some kills.
We are thinking about giving a player a possibility to exclude some maps. But we don't know how it's going to work.

View PostGrimmblut, on 09 May 2011 - 08:39 PM, said: Please correct me if i'm wrong but from my understanding of the game mechanics and the technical terms used in the game settings, there are:
View Range: The distance at which you can detect an enemy by yourself. It's a circle which is capped at 500 meters.Draw Distance: The distance at which you can see objects ingame. It's a rectangular which is capped at 500 meters at the x- and y-axis, thus having a maximum at 707 meters along the diagonal.Spotting Distance: Also known as the "visibility coefficient". It depends on the (effective) view range of a tank A and the (effective) camouflage score of a tank B. The spotting distance is the distance at which tank A detects tank B. Since it is capped by the View Range, it's a circle which is capped at 500 meters.Regarding the "Spotting Distance", i'm refering to this post by mediahead: http://forum.worldof...__1#entry453977
This sentence gives me pause. Let's put beside that you and I seem to have different definitions of View Range, Draw Distance and Spotting Distance.
What you are saying is, that a tank's View Range can reach a value, which is over 500m. Since the hard cap is at 500m, the tank won't detect an enemy tank, which is further than 500m away. But the View Range value, which is over 500, is used to calculate the Spotting Distance, that is the "visibility coefficient" to use mediaheads terms.
I hope I got this right to that point. Please tell me so if i did. ;)
Now please let me dig a bit further:
If a tank has a view range of 380m written in its details - can this tank detect enemy tanks by itself which are further away than 380m?
From my understanding, the view range value in a tank's details is a hard cap, like the 500m total cap for the View Range system. So the tank I used as an example above, with a View Range of 380m, gets its View Range hard limited to a circle of 380m. The mechanic of "overlapping points" regarding the Spotting Range, do apply here aswell. Are these assumptions correct?
I made a tutorial video about the detection system some time ago and it would hit me hard if I would have claimed wrong facts (almost 2.000 people already watched it): http://www.youtube.c...h?v=_hZsHHH7j9k

Overlord: Draw Distance: correct.
View range: The distance at which tank detects tanks with zero invisibility (e.g. shooting SPG, no bushes). Used to calculate the visibility coefficient. View range has no limits.
Spotting Distance: The distance at which tank A detects tank B. Tank A detects tank B if visibility coefficient (depends on view range and distance) is higher than invisibility coefficient.
There is one technical limit: tank A will never detect tank B further than 500m (to be honest, exact limit is a little lower). Even if visibility coeff. is higher that invisibility coeff.

View PostArmorShark7, on 09 May 2011 - 07:06 PM, said: Since the French tanks are supposed to introduce working multiturreted designs, and the Char B1 will have a hull-based cannon, when will the M3 Lee have a fully functional turret in addition to its hull-mounted cannon?

Overlord: First revision of French tanks can be introduced without multi turret/gun feature, since it got delayed for some time.

View Posttheta0123, on 09 May 2011 - 08:51 PM, said: Question time=
1. I heard rumors that the M46 Patton might appear pretty soon.As soon as 6.4 patch. Is this true or just propaganda?
2. There was a second question but i forgot it..........

Overlord: No, it will come in 0.6.5, the udpate that comes next after 0.6.4.

View PostGrimmblut, on 09 May 2011 - 08:39 PM, said: Hi,
there are some problems with the use of technical terms here.
Please correct me if i'm wrong but from my understanding of the game mechanics and the technical terms used in the game settings, there are:
View Range: The distance at which you can detect an enemy by yourself. It's a circle which is capped at 500 meters.Draw Distance: The distance at which you can see objects ingame. It's a rectangular which is capped at 500 meters at the x- and y-axis, thus having a maximum at 707 meters along the diagonal.Spotting Distance: Also known as the "visibility coefficient". It depends on the (effective) view range of a tank A and the (effective) camouflage score of a tank B. The spotting distance is the distance at which tank A detects tank B. Since it is capped by the View Range, it's a circle which is capped at 500 meters.Regarding the "Spotting Distance", i'm refering to this post by mediahead: http://forum.worldof...__1#entry453977
This sentence gives me pause. Let's put beside that you and I seem to have different definitions of View Range, Draw Distance and Spotting Distance.
What you are saying is, that a tank's View Range can reach a value, which is over 500m. Since the hard cap is at 500m, the tank won't detect an enemy tank, which is further than 500m away. But the View Range value, which is over 500, is used to calculate the Spotting Distance, that is the "visibility coefficient" to use mediaheads terms.
I hope I got this right to that point. Please tell me so if i did. ;)
Now please let me dig a bit further:
If a tank has a view range of 380m written in its details - can this tank detect enemy tanks by itself which are further away than 380m?
From my understanding, the view range value in a tank's details is a hard cap, like the 500m total cap for the View Range system. So the tank I used as an example above, with a View Range of 380m, gets its View Range hard limited to a circle of 380m. The mechanic of "overlapping points" regarding the Spotting Range, do apply here aswell. Are these assumptions correct?
I made a tutorial video about the detection system some time ago and it would hit me hard if I would have claimed wrong facts (almost 2.000 people already watched it): http://www.youtube.c...h?v=_hZsHHH7j9k

Overlord: Too long for a question, imo.
View Range - assigned individually for all tanks, 480m is the maximim currently without binos.
Draw distance - limited to 707m by the engine.
Spotting Distance - technically limited to 500m for gameplay and performance purposes.

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