EU Questions & Answers
Дата: 02.05.2011 17:19:23

2: Any date for when it is comming a patch to fix the mantles? As they're not doing what they are supposed to do at the moment.

Overlord: 1. Most of side objects don't belong to vehicle hit boxes. Client
side cratches are not 100% accurate.
2. In the upcoming patch.
2. In the upcoming patch.

I have three questions, since I want to plan my future XP investments (Panther or Tiger first):
1. German E50 (Medium Tier 9): Please tell us a rough time frame for introduction: July 2011 - earlier or later? Patch 0.7 or later?
2. PzKpfw 38H735(f): Due to its nerf in 0.6.4, the Russian customers who own it will get some refund. Do you plan also this for EU customers?
3. Premium Accounts: Do you plan to add longer than 1 month discount packages, e.g. a "3 months Premium Account" for 5.000 Gold? I hope so.
Thanks!
Overlord: 1. v.0.6.4 - mid May, v.0.6.5 with US TDs and Patton - June-July,
v.0.7 with E-series and Porsche tanks - July-August. Everything is
very rough here, apart from 0.6.4.
2. If it is nerfed as planned the tank will be purshased back from players, crews and modules will be fefunded.
3. Quite possible.
2. If it is nerfed as planned the tank will be purshased back from players, crews and modules will be fefunded.
3. Quite possible.

Overlord: Pershing will see several other adjustments when he is moved to
tier 8.

Do shot traps, such as those generated by the Panther Ausf G turret and King Tiger turret, work in game, or are they ignored?
Overlord: 1. Yes, it will be one vehicle with an upgrade.
2. They do not work.
2. They do not work.

Which tanks, not yet released in a patch, have already been modelled ? which ones are currently modelled ? and finally, which ones will be next ? (not asking which nation tech tree comes next)
Detailed answer is more than welcome

Overlord: 1. US TDs, Patton, many French tanks.
2. US TDs and Patton.
2. US TDs and Patton.

Overlord: All I can say is that BW engine itself still does not have
multi-thread support. Unfortunately.

Do 'ghost shells' exist? By which I mean shells which are shot while the aiming reticle is fully on the target and yet still manage to miss, with no impact graphics on a building/rock behind the target or on the ground near the target. While using the BL10 I encounter this on occasion, but I was wondering if this has been accepted as a 'bug' or 'problem' by the developers? I can imagine it being rather aggravating as more tanks with slower RoFs are released because it is painful having to wait another 20+s to try shooting again.
On a similar note, I also find myself doing 0 damage track shots when the tracks of a tank are not even visible and I am aiming at a completely different part of the tank.
Are these perhaps lag/ping related? I have rounds where I encounter none of these and others where a significant amount of my shots fall into one of these two categories.
Also, are there plans to limit the numbers of TDs per round, or at least have a more reasonable split between teams, as sometimes I see teams with 5 higher tier TDs and the other team has 1 or 2 low-tier ones.
Apologies if this has been asked/answered before.
Overlord: This is pretty much pings/lag dependent. High pings mean bigger
delay in data transmission, ie larger discrepancy between
client-side and server-side reticles, thus your shell can actually
go not where you were aiming in the first place.
No limitations are planned. This applies to all classes.
No limitations are planned. This applies to all classes.

Which design would be choosen?
The design similar to the Jagdpanther (partial casemate), or the one close to the Hetzer (full casemate)?
The full casemate would offer several advantages. 1. lower profile, 2. better use of the inner space, 3. better sloping of the side and rear armour and 4. less weight, because the vehicle dimensions could stay smaller. The germans knew this too and so they would have chosen the advantageous design (in my opinion ...).
Which armament would it have?
150mm KwK?
175mm KwK?
Another question, why the Jagdpanther II is positioned in front of the JT? Isnt the JP II based on the E-50? It would make more sense if its positioned in front of the StuG E-100 in my opinion.
Overlord: Most likely the first one.
150mm KwK is more credible.
150mm KwK is more credible.


Overlord: The chassis seems to be correct, but this turret won't be
available. It will have Maus and Krupp turrets.
See - http://world-of-tank...om/1490231.html
See - http://world-of-tank...om/1490231.html

I think I'm safe in saying, on behalf of the WoT community that enjoy playing (German) tanks, and just enjoy variety:
I beg you to implement a 175mm KwK for the E100 Stug. It would be an awesome tool for the team and just a great weapon to use if balanced correctly (not to mention it would provide the ideal counterpoint to the Jagdtiger's faster firing 128). I think this would help convey the somewhat eccentric tank designs by the Germans in WW2. It would be the epitomy of 'Tank Destroyer'. Plus, who doesn't like firing a bloody massive gun?

Onto my question:
Are there any plans to allow players to choose where to spawn on multi-spawn maps (e.g. Westfield)?
Overlord: No, here we prefer complete random.

Overlord: Yes, sure.

Overlord: Internal testing will show, however both are likely to keep those
guns.

2: Any date for when it is comming a patch to fix the mantles? As they're not doing what they are supposed to do at the moment.

Overlord: 1. Most of side objects don't belong to vehicle hit boxes. Client
side cratches are not 100% accurate.
2. In the upcoming patch.
2. In the upcoming patch.

1. will the T34 have a specific module setup or will it get whatever you had teched when it goes premium?
2. will it be possible to get it by gold afterwards (the revised techtrees didnt show it as a premium) or will it only be atainable by having it teched before you change it?
Overlord: 1. It will have a specific module setup.
2. It will be treated as "regular" premium tank.
2. It will be treated as "regular" premium tank.
