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EU Questions & Answers

Дата: 25.04.2011 13:39:41
View Posttyphaon, on 23 April 2011 - 02:00 PM, said: Does the matchmaking system consider only the tank tier or the tiers of the equiped modules as well... so does a stock tank get balanced lower than a fully upgraded one?
Some tanks start as a waste of space but get really good once they have the right modules.

Overlord: It considers 2 things: tier and class.

View PostZoijar, on 23 April 2011 - 09:16 PM, said: Will you ever fix this "we hit them hard!" but 0% damage thing? What's the ETA on that? 0% damage critical hits are also really silly. It's the only game I know where it's actually a bad thing to score a critical hit.

Overlord: Depends on the situation, it mostly happens when tracks absorb all damage.

View Posthan_solo_79, on 23 April 2011 - 01:09 PM, said: I put this questions aside guessing that you are tired with that type of questions (or in no mood to answer that) and I take another question:
- is there a possibility to add in ingame stats such a value as spoted vehicles? This statistic exist only in website and is restricted to global value connected with ranking. I know that my scout performance in A32 is better than in Hetzer but it would be really nice to know exact values in ingame statistics.

Overlord: We have plans to change ingame statistics (spotted vehicles will be included for sure).

View PostZoijar, on 23 April 2011 - 10:38 PM, said: Yes, 'mostly', so I'm talking about those other cases :)
I read: "we hit them hard!" --> armor_pierced_by_player
Not: armor_pierced_crit_by_player
So why do these shots, where the crew says "we hit them hard" do 0% damage? It really happens quite often. Another case is those ghost shells, where you're at close range, reticle completely on the tank, you fire and nothing happens. No "that one didn't go through", no "richochet!", nothing. Just a miss probably. This has been around for a long time now. Are you still aware of these bugs and working on them? It seems to have been forgotten.
And please consider changing those 0% dmg critical hits. Make criticals absorb some of the damage, like half, but not everything. It's so silly when a tank is at 2% and you shoot it with a 390 dmg 122mm shell and it happily lives to shoot back.

Overlord: The only problem is user notifications on a client. You can hit/crit tracks, gun, observing device, inside component or tankman and you'll get a notification about crit. You can crit tracks, gun or observing device without damaging vehicle and you'll get the same notification. We will definitely fix this problem (not in a 6.4).

View PostHetman2, on 24 April 2011 - 02:41 PM, said: 1. Euro tree - what tanks and when?

Overlord: It will comprise tanks of different European nations (Swedish, Czech, Polish, etc).
After French, British, and Japanese tanks are added.

View PostRaketensegler, on 24 April 2011 - 03:17 PM, said: 1. What will the latest buff to IS4 change?
2. Why does VK4502P have a lower RoF than IS4 for a lower DPM with a weaker gun (penetration is better than 0.02 accuracy?
3. Will Ausführung B receive something to compensate for IS4's buff? The mantlet fix does not change anything since IS4 can still penetrate the turret front.
4. Regarding penetration: SerB said on advantages/disadvantages concernig caliber for penetration: "Taken into account indirectly - in a larger caliber projectiles less chance of ricochet and greater angle reduction"
So larger projectiles are less prone to ricochet, what does angle reduction mean in this context? Is the armour slope drecreased or normalisation?
Summarized: are larger calibres always better at penetrating or not?

Overlord: 1. - 3. Wait for the finalized patch notes of v.0.6.4. It's pointless to discuss interim buffs and nerfs.
4. It means normalization in this case. It's a bit larger for big calibers, ~2% more.

View Posteviljezza, on 24 April 2011 - 03:50 PM, said: We have seen pictures of US TD's and also the French Tanks, but the German E-Series comes out before the Frenchies, so when can we see pics of them?

Overlord: E-series is being modelled now. Nothing to share currently.

View PostStanislavKus, on 24 April 2011 - 05:40 PM, said: Will the interface, that is available on the Russian test server, be implemented with 0.6.4 to the Euro + USA servers?

Overlord: Yes it will be implemented.

View PostVirtus, on 24 April 2011 - 04:53 PM, said: Is there a limit to garage slots you can buy with gold?

Overlord: There is a limit: 2^64 or 18446744073709551616 slots. =)

View PostTitanExtremer, on 25 April 2011 - 07:16 AM, said: Hi devs!
I just wanted to ask a quick question, when do you plan to implement new sounds/voices/music to the game, do you have a rough idea about the date and what new additions have been planned ?

Overlord: Some new sounds are to come along with 0.6.4 update.

View PostTitanExtremer, on 25 April 2011 - 07:26 AM, said: Forgot, got one more quick question.
(sorry can't edit first post on, via my phone)
When are you planning to add functionality to the secondary guns on various tanks? Some tanks comes with two guns and atm. Only one is gun is in use, the other just sits passive.

Overlord: Not soon unfortunately, it got delayed. Perhaps mx has more precise information on the issue.

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