EU Questions & Answers
Дата: 25.04.2011 13:39:41

Some tanks start as a waste of space but get really good once they have the right modules.
Overlord: It considers 2 things: tier and class.

Overlord: Depends on the situation, it mostly happens when tracks absorb all
damage.

- is there a possibility to add in ingame stats such a value as spoted vehicles? This statistic exist only in website and is restricted to global value connected with ranking. I know that my scout performance in A32 is better than in Hetzer but it would be really nice to know exact values in ingame statistics.
Thanks.
Overlord: We have plans to change ingame statistics (spotted vehicles will be
included for sure).


I read: "we hit them hard!" --> armor_pierced_by_player
Not: armor_pierced_crit_by_player
So why do these shots, where the crew says "we hit them hard" do 0% damage? It really happens quite often. Another case is those ghost shells, where you're at close range, reticle completely on the tank, you fire and nothing happens. No "that one didn't go through", no "richochet!", nothing. Just a miss probably. This has been around for a long time now. Are you still aware of these bugs and working on them? It seems to have been forgotten.
And please consider changing those 0% dmg critical hits. Make criticals absorb some of the damage, like half, but not everything. It's so silly when a tank is at 2% and you shoot it with a 390 dmg 122mm shell and it happily lives to shoot back.
Overlord: The only problem is user notifications on a client. You can
hit/crit tracks, gun, observing device, inside component or tankman
and you'll get a notification about crit. You can crit tracks, gun
or observing device without damaging vehicle and you'll get the
same notification. We will definitely fix this problem (not in a
6.4).

Overlord: It will comprise tanks of different European nations (Swedish,
Czech, Polish, etc).
After French, British, and Japanese tanks are added.
After French, British, and Japanese tanks are added.

2. Why does VK4502P have a lower RoF than IS4 for a lower DPM with a weaker gun (penetration is better than 0.02 accuracy?
3. Will Ausführung B receive something to compensate for IS4's buff? The mantlet fix does not change anything since IS4 can still penetrate the turret front.
4. Regarding penetration: SerB said on advantages/disadvantages concernig caliber for penetration: "Taken into account indirectly - in a larger caliber projectiles less chance of ricochet and greater angle reduction"
So larger projectiles are less prone to ricochet, what does angle reduction mean in this context? Is the armour slope drecreased or normalisation?
Summarized: are larger calibres always better at penetrating or not?
Overlord: 1. - 3. Wait for the finalized patch notes of v.0.6.4. It's
pointless to discuss interim buffs and nerfs.
4. It means normalization in this case. It's a bit larger for big calibers, ~2% more.
4. It means normalization in this case. It's a bit larger for big calibers, ~2% more.

Overlord: E-series is being modelled now. Nothing to share currently.

Overlord: Yes it will be implemented.

Overlord: There is a limit: 2^64 or 18446744073709551616 slots. =)

I just wanted to ask a quick question, when do you plan to implement new sounds/voices/music to the game, do you have a rough idea about the date and what new additions have been planned ?
Regards
T-
Overlord: Some new sounds are to come along with 0.6.4 update.

(sorry can't edit first post on, via my phone)
When are you planning to add functionality to the secondary guns on various tanks? Some tanks comes with two guns and atm. Only one is gun is in use, the other just sits passive.
-T
Overlord: Not soon unfortunately, it got delayed. Perhaps mx has more precise
information on the issue.
